[Mesa-dev] [Bug 30138] New: glXWaitGL and glXWaitX cause segmentation fault in SearchAndRescue
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Sep 11 13:31:37 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30138
Summary: glXWaitGL and glXWaitX cause segmentation fault in
SearchAndRescue
Product: Mesa
Version: unspecified
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: GLX
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: hector1987 at gmail.com
Created an attachment (id=38630)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38630)
glxinfo output
The game Search&Rescue (searchandrescue.sf.org) crashes when calling
glXWaitGL() and glXWaitX() with a segmentation fault since a update of Mesa,
newer than the stable 7.8.2.
Im using the Mesa builds from Xorg repository for OpenSuse 11.3 (Mesa
7.8.2-35.1) with the i915 driver. The game works with Mesa (7.8.2-1.3).
Even when replacing those calls with glFinish() and XSync() fixes the problem,
I was wondering what has changed in Mesa so that this is happening now and
whether it should be fixed in Mesa or in S&R.
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