[Mesa-dev] [Bug 30138] New: glXWaitGL and glXWaitX cause segmentation fault in SearchAndRescue

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Sep 11 13:31:37 PDT 2010


           Summary: glXWaitGL and glXWaitX cause segmentation fault in
           Product: Mesa
           Version: unspecified
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: critical
          Priority: medium
         Component: GLX
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: hector1987 at gmail.com

Created an attachment (id=38630)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38630)
glxinfo output

The game Search&Rescue (searchandrescue.sf.org) crashes when calling
glXWaitGL() and glXWaitX() with a segmentation fault since a update of Mesa,
newer than the stable 7.8.2.

Im using the Mesa builds from Xorg repository for OpenSuse 11.3 (Mesa
7.8.2-35.1) with the i915 driver. The game works with Mesa (7.8.2-1.3).

Even when replacing those calls with glFinish() and XSync() fixes the problem,
I was wondering what has changed in Mesa so that this is happening now and
whether it should be fixed in Mesa or in S&R.

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