[Mesa-dev] [PATCH] vbo: Set FLUSH_UPDATE_CURRENT when setting vertex attibutes

Kristian Høgsberg krh at bitplanet.net
Tue Sep 14 07:22:56 PDT 2010


2010/9/14 Chia-I Wu <olvaffe at gmail.com>:
> 2010/9/14 Kristian Høgsberg <krh at bitplanet.net>:
>> 2010/9/13 keith whitwell <keith.whitwell at gmail.com>:
>>> Hey Kristian,
>>>
>>> The first question is whether this is necessary - from vague memory I
>>> have an idea that current attributes need not be updated by vertex
>>> buffer rendering - ie. it's optional/implementation-dependent.
>>>
>>> I assume you're concerned with the case where you have something like
>>>
>>>   // ctx->Current.Color is xyz
>>>
>>>   glDrawArrays();
>>>
>>>   // has ctx->Current.Color been updated??
>>>
>>> But assuming I'm wrong about that & we really do want to make
>>> DrawArrays set the current values, the patch looks good...
>>
>> No, what I'm seeing is that the code in question sets three generic
>> vertex attributes and then calls glDrawArrays().  The value of the
>> last attribute is not propagates into the shader.
>>
>> The problem is that the vertex array code keeps the values in
>> exec->vtx.vertex, but the implementation of glDrawArrays looks in
>> ctx->Current (that's what I assume, I didn't track that down).  When
>> the code hits a case where the size of an attribute is smaller that
>> what we're trying to set, it recomputes the layout of the
>> exec->vtx.vertex values and as a side effect copies the
>> exec->vtx.vertex values to ctx->Current.  Since we start out with
>> attrsz == 0 for all attributes, each new attribute will trigger this
>> recomputation and thus effectively flushes all previous values to
>> ctx->Current.  Which is why all but the last attribute make it to the
>> shader.
>>
>> Note that the ATTR macro is defined differently, depending on
>> FEATURE_beginend - the !FEATURE_beginend case sets the
>> FLUSH_UPDATE_CURRENT flag too.  I don't know why we wouldn't also set
>> it in the FEATURE_beginend case, not using begin/end in that case is
>> still an option.
> The way glColor4f is dispatched depends on whether it is GL or ES:
>
>  GL (with FEATURE_beginend): glColor4f -> neutral_Color4f -> vbo_Color4f
>  ES (w/o  FEATURE_beginend): glColor4f -> _es_Color4f -> vbo_Color4f
>
> In the former case, FLUSH_UPDATE_CURRENT should have been set by
> vbo_exec_BeginVertices which is called by neutral_Color4f.  In the latter case,
> the flag must be set in vbo_Color4f.  Could it be a bug some where in vtxfmt?
>
> One issue I noticed just last week is that the current scheme does not take
> into account "ES with FEATURE_beginend".  This happens with --enable-gles2
> build.  Since FEATURE_beginend is enabled in such build, vbo_Color4f does not
> set FLUSH_UPDATE_CURRENT.  Yet, an ES context does not use neutral_Color4f.

And that's exactly the problem I have.  Setting FLUSH_UPDATE_CURRENT
in the ATTR macro makes sure that the FLUSH_CURRENT in
vbo_exec_DrawArrays (and other array draw funcs) ends up calling
vbo_exec_copy_to_current(), which then pushes the values into
ctx->Current before the draw call.  I don't see a problem with this
approach; in a begin/end, this flag is already set, so there's no
overhead, outside begin/end (ES2) it's required for correct behaviour.

Kristian


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