[Mesa-dev] [PATCH] Trivially enable GL_ARB_texture_border_clamp for nouveau_vieux

son_of_the_osiris at interia.pl son_of_the_osiris at interia.pl
Fri Sep 17 09:51:57 PDT 2010


  Hi. On my machine with nv17 graphics card with mesa-git and your patch 
I have these extensions only enabled:

OpenGL vendor string: Nouveau
OpenGL renderer string: Mesa DRI nv17 20091015 x86/MMX+/3DNow!+/SSE
OpenGL version string: 1.2 Mesa 7.9-devel
OpenGL extensions:
     GL_ARB_draw_buffers, GL_ARB_imaging, GL_ARB_multisample,
     GL_ARB_multitexture, GL_ARB_texture_compression, 
GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
     GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
     GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
     GL_ARB_vertex_buffer_object, GL_ARB_window_pos, GL_EXT_abgr, 
GL_EXT_bgra,
     GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
     GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
GL_EXT_convolution,
     GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
GL_EXT_framebuffer_blit,
     GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_histogram,
     GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
     GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
     GL_EXT_secondary_color, GL_EXT_separate_specular_color,
     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, 
GL_EXT_texture3D,
     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_filter_anisotropic,
     GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
GL_EXT_texture_rectangle,
     GL_EXT_vertex_array, GL_APPLE_packed_pixels, 
GL_IBM_multimode_draw_arrays,
     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
GL_MESA_window_pos,
     GL_NV_blend_square, GL_NV_light_max_exponent, 
GL_NV_packed_depth_stencil,
     GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
     GL_NV_texture_rectangle, GL_OES_read_format, GL_SGI_color_matrix,
     GL_SGI_color_table, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_edge_clamp,
     GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

Do you need any logs or something ?

As far as I remember the blob driver supports also these extensions for 
my card:
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_cube_map
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_S3_s3tc
GL_EXT_clip_volume_hint
GL_EXT_Cg_shader
GL_EXT_gpu_program_parameters
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_shared_texture_palette
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_env_dot3
GL_EXT_texture_lod
GL_KTX_buffer_region
GL_NV_fence
GL_NV_fog_distance
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_SGIS_multitexture
GL_SUN_slice_accum


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http://linkint.pl/f2718



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