[Mesa-dev] Correction about GL_SUN_slice_accum
randrianasulu at gmail.com
randrianasulu at gmail.com
Sun Sep 19 20:55:07 PDT 2010
It is not as old as I was thinking ....
http://www.opengl.org/registry/specs/SUN/slice_accum.txt
$Date: 02/03/13 15:15:35 $Revision: 1.3 $
But extension itself talks about accumulation buffer(s)[0], they supported
currently in software in mesa, and many old consumer-level cards seems don't
have them implemented in hardware, unfortunately including old (pre-nv30)
Nvidia cards, as far as i know .....
On nv30 and up accumulation buffer can be emulated, sort of. See [1], or [2]
for 12-bit accumulation buffer. There was some interest in implementing
accum. buffer in Mesa as metaop (?) or in mesa state tracker for Gallium
drivers, but nothing come out, AFAIK. Sorry, can't find links right now
[0]
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.4497&rep=rep1&type=pdf - "The
Accumulation Buffer: Hardware Support for High-Quality Rendering"
[1] http://www.petewarden.com/notes/archives/2005/05/fragment_progra.html
[2]
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.14.9136&rep=rep1&type=pdf - "Complex
Water Effects at Interactive Frame Rates"
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