[Mesa-dev] [Bug 30318] New: [glsl2] glean glsl1 test "texcoord varying" does not work
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 21 17:04:44 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30318
Summary: [glsl2] glean glsl1 test "texcoord varying" does not
work
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: brianp at vmware.com
$ export GLSL_TEST="texcoord varying"
$ ./glean -r /tmp/gleanresults --overwrite -t glsl1
glsl1: Running single test: texcoord varying
FAILURE:
Shader test: texcoord varying
Vertex shader did not compile:
0:4(15): error: unsized array index must be constant
glsl1: FAIL rgba8, db, z24, s8, accrgba16, win+pmap, id 33
0 tests passed, 1 tests failed.
The shader used to compile with the old glsl compiler and it works with
NVIDIA's compiler. My hunch is the built-in declaration for the gl_TexCoord[]
array is not dimensioned properly.
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