[Mesa-dev] [PATCH 1/6] mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.
Eric Anholt
eric at anholt.net
Fri Sep 24 17:08:47 PDT 2010
Right now this is just tweaking the current code to look at the table.
Choosing actually supported formats will come later.
---
src/mesa/main/context.c | 8 ++
src/mesa/main/mtypes.h | 3 +
src/mesa/main/texformat.c | 235 +++++++++++++++++++++++++++++----------------
3 files changed, 165 insertions(+), 81 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 7d6bfaa..8acd0d3 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -949,6 +949,14 @@ _mesa_initialize_context_for_api(GLcontext *ctx,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
}
+ /* Mesa core handles all the formats that mesa core knows about.
+ * Drivers will want to override this list with just the formats
+ * they can handle, and confirm that appropriate fallbacks exist in
+ * _mesa_choose_tex_format().
+ */
+ memset(&ctx->texture_format_supported, GL_TRUE,
+ sizeof(ctx->texture_format_supported));
+
switch (ctx->API) {
case API_OPENGL:
/* Neutral tnl module stuff */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d7c5d28..3eff4eb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -40,6 +40,7 @@
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */
+#include "main/formats.h" /* MESA_FORMAT_COUNT */
/* Shader stages. Note that these will become 5 with tessellation.
* These MUST have the same values as PIPE_SHADER_*
@@ -3173,6 +3174,8 @@ struct __GLcontextRec
/** software compression/decompression supported or not */
GLboolean Mesa_DXTn;
+ GLboolean texture_format_supported[MESA_FORMAT_COUNT];
+
/**
* Use dp4 (rather than mul/mad) instructions for position
* transformation?
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index b9271ef..1200ca5 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -37,6 +37,10 @@
#include "texcompress.h"
#include "texformat.h"
+#define RETURN_IF_SUPPORTED(f) do { \
+ if (ctx->texture_format_supported[f]) \
+ return f; \
+} while (0)
/**
* Choose an appropriate texture format given the format, type and
@@ -65,37 +69,47 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case 4:
case GL_RGBA:
case GL_RGBA8:
- return MESA_FORMAT_RGBA8888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ break;
case GL_RGB5_A1:
- return MESA_FORMAT_ARGB1555;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
+ break;
case GL_RGBA2:
- return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
+ break;
case GL_RGBA4:
- return MESA_FORMAT_ARGB4444;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
+ break;
/* deep RGBA formats */
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return MESA_FORMAT_RGBA_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ break;
/* shallow RGB formats */
case 3:
case GL_RGB:
case GL_RGB8:
- return MESA_FORMAT_RGB888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ break;
case GL_R3_G3_B2:
- return MESA_FORMAT_RGB332;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
+ break;
case GL_RGB4:
- return MESA_FORMAT_RGB565_REV; /* just to test another format */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
+ break;
case GL_RGB5:
- return MESA_FORMAT_RGB565;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
+ break;
/* deep RGB formats */
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return MESA_FORMAT_RGBA_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
+ break;
/* Alpha formats */
case GL_ALPHA:
@@ -103,7 +117,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA12:
case GL_ALPHA16:
case GL_ALPHA8:
- return MESA_FORMAT_A8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
/* Luminance formats */
case 1:
@@ -112,7 +127,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_LUMINANCE8:
- return MESA_FORMAT_L8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
/* Luminance/Alpha formats */
case 2:
@@ -120,19 +136,22 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_AL88;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- return MESA_FORMAT_AL1616;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
+ break;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_INTENSITY8:
- return MESA_FORMAT_I8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -141,7 +160,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
- return MESA_FORMAT_CI8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
+ break;
default:
; /* fallthrough */
@@ -152,9 +172,11 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- return MESA_FORMAT_Z32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
+ break;
case GL_DEPTH_COMPONENT16:
- return MESA_FORMAT_Z16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
+ break;
default:
; /* fallthrough */
}
@@ -162,27 +184,33 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
- return MESA_FORMAT_A8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
+ break;
case GL_COMPRESSED_LUMINANCE_ARB:
- return MESA_FORMAT_L8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
+ break;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- return MESA_FORMAT_AL88;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
+ break;
case GL_COMPRESSED_INTENSITY_ARB:
- return MESA_FORMAT_I8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
+ break;
case GL_COMPRESSED_RGB_ARB:
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return MESA_FORMAT_RGB_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return MESA_FORMAT_RGB_FXT1;
- return MESA_FORMAT_RGB888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
+ break;
case GL_COMPRESSED_RGBA_ARB:
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return MESA_FORMAT_RGBA_FXT1;
- return MESA_FORMAT_RGBA8888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
+ break;
default:
; /* fallthrough */
}
@@ -190,9 +218,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA) {
if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- return MESA_FORMAT_YCBCR;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
else
- return MESA_FORMAT_YCBCR_REV;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
}
}
@@ -200,9 +228,11 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
+ break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
+ break;
default:
; /* fallthrough */
}
@@ -213,13 +243,17 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGB_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return MESA_FORMAT_RGBA_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
+ break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return MESA_FORMAT_RGBA_DXT3;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return MESA_FORMAT_RGBA_DXT5;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
+ break;
default:
; /* fallthrough */
}
@@ -229,10 +263,12 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
- return MESA_FORMAT_RGB_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
+ break;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
+ break;
default:
; /* fallthrough */
}
@@ -242,29 +278,41 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
+ break;
case GL_ALPHA32F_ARB:
- return MESA_FORMAT_ALPHA_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
+ break;
case GL_LUMINANCE16F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
+ break;
case GL_LUMINANCE32F_ARB:
- return MESA_FORMAT_LUMINANCE_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
+ break;
case GL_LUMINANCE_ALPHA16F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
+ break;
case GL_LUMINANCE_ALPHA32F_ARB:
- return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
+ break;
case GL_INTENSITY16F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
+ break;
case GL_INTENSITY32F_ARB:
- return MESA_FORMAT_INTENSITY_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
+ break;
case GL_RGB16F_ARB:
- return MESA_FORMAT_RGB_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
+ break;
case GL_RGB32F_ARB:
- return MESA_FORMAT_RGB_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
+ break;
case GL_RGBA16F_ARB:
- return MESA_FORMAT_RGBA_FLOAT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
+ break;
case GL_RGBA32F_ARB:
- return MESA_FORMAT_RGBA_FLOAT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
+ break;
default:
; /* fallthrough */
}
@@ -274,7 +322,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return MESA_FORMAT_Z24_S8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
+ break;
default:
; /* fallthrough */
}
@@ -284,7 +333,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
- return MESA_FORMAT_DUDV8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
+ break;
default:
; /* fallthrough */
}
@@ -294,7 +344,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
- return MESA_FORMAT_SIGNED_RGBA8888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ break;
default:
; /* fallthrough */
}
@@ -304,24 +355,32 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RED_SNORM:
case GL_R8_SNORM:
- return MESA_FORMAT_SIGNED_R8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
+ break;
case GL_RG_SNORM:
case GL_RG8_SNORM:
- return MESA_FORMAT_SIGNED_RG88;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
+ break;
case GL_RGB_SNORM:
case GL_RGB8_SNORM:
- return MESA_FORMAT_SIGNED_RGBX8888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
+ break;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
- return MESA_FORMAT_SIGNED_RGBA8888;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
+ break;
case GL_R16_SNORM:
- return MESA_FORMAT_SIGNED_R_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
+ break;
case GL_RG16_SNORM:
- return MESA_FORMAT_SIGNED_RG_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
+ break;
case GL_RGB16_SNORM:
- return MESA_FORMAT_SIGNED_RGB_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
+ break;
case GL_RGBA16_SNORM:
- return MESA_FORMAT_SIGNED_RGBA_16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
+ break;
default:
; /* fall-through */
}
@@ -332,48 +391,56 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
- return MESA_FORMAT_SRGB8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- return MESA_FORMAT_SRGBA8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ break;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
- return MESA_FORMAT_SL8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ break;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
- return MESA_FORMAT_SLA8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ break;
case GL_COMPRESSED_SLUMINANCE_EXT:
- return MESA_FORMAT_SL8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
+ break;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return MESA_FORMAT_SLA8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
+ break;
case GL_COMPRESSED_SRGB_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGB_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
#endif
- return MESA_FORMAT_SRGB8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
+ break;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
#endif
- return MESA_FORMAT_SRGBA8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
+ break;
#if FEATURE_texture_s3tc
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGB_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT1;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT3;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return MESA_FORMAT_SRGBA_DXT5;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
break;
#endif
default:
@@ -390,42 +457,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_INTENSITY32UI_EXT:
case GL_LUMINANCE32UI_EXT:
case GL_LUMINANCE_ALPHA32UI_EXT:
- return MESA_FORMAT_RGBA_UINT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
+ break;
case GL_RGBA16UI_EXT:
case GL_RGB16UI_EXT:
case GL_ALPHA16UI_EXT:
case GL_INTENSITY16UI_EXT:
case GL_LUMINANCE16UI_EXT:
case GL_LUMINANCE_ALPHA16UI_EXT:
- return MESA_FORMAT_RGBA_UINT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
+ break;
case GL_RGBA8UI_EXT:
case GL_RGB8UI_EXT:
case GL_ALPHA8UI_EXT:
case GL_INTENSITY8UI_EXT:
case GL_LUMINANCE8UI_EXT:
case GL_LUMINANCE_ALPHA8UI_EXT:
- return MESA_FORMAT_RGBA_UINT8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
+ break;
case GL_RGBA32I_EXT:
case GL_RGB32I_EXT:
case GL_ALPHA32I_EXT:
case GL_INTENSITY32I_EXT:
case GL_LUMINANCE32I_EXT:
case GL_LUMINANCE_ALPHA32I_EXT:
- return MESA_FORMAT_RGBA_INT32;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
+ break;
case GL_RGBA16I_EXT:
case GL_RGB16I_EXT:
case GL_ALPHA16I_EXT:
case GL_INTENSITY16I_EXT:
case GL_LUMINANCE16I_EXT:
case GL_LUMINANCE_ALPHA16I_EXT:
- return MESA_FORMAT_RGBA_INT16;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
+ break;
case GL_RGBA8I_EXT:
case GL_RGB8I_EXT:
case GL_ALPHA8I_EXT:
case GL_INTENSITY8I_EXT:
case GL_LUMINANCE8I_EXT:
case GL_LUMINANCE_ALPHA8I_EXT:
- return MESA_FORMAT_RGBA_INT8;
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
+ break;
}
}
--
1.7.1
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