[Mesa-dev] [PATCH 3/3] glx: Only remove the glx_display from the list after it's destroyed.
Henri Verbeet
hverbeet at gmail.com
Thu Apr 7 14:50:16 PDT 2011
---
src/glx/glxext.c | 11 ++++++++---
1 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/src/glx/glxext.c b/src/glx/glxext.c
index e35dcb7..278c719 100644
--- a/src/glx/glxext.c
+++ b/src/glx/glxext.c
@@ -250,19 +250,24 @@ glx_display_free(struct glx_display *priv)
static int
__glXCloseDisplay(Display * dpy, XExtCodes * codes)
{
- struct glx_display *priv, **prev;
+ struct glx_display *priv, **prev, *next;
_XLockMutex(_Xglobal_lock);
prev = &glx_displays;
for (priv = glx_displays; priv; prev = &priv->next, priv = priv->next) {
if (priv->dpy == dpy) {
- (*prev) = priv->next;
break;
}
}
- _XUnlockMutex(_Xglobal_lock);
+ /* Only remove the display from the list after it's destroyed. The cleanup
+ * code (e.g. driReleaseDrawables()) ends up calling __glXInitialize(),
+ * which would create a new glx_display while we're trying to destroy this
+ * one. */
+ next = priv->next;
glx_display_free(priv);
+ *prev = next;
+ _XUnlockMutex(_Xglobal_lock);
return 1;
}
--
1.7.2.5
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