[Mesa-dev] [PATCH 2/2] i965: Allocate the whole URB to the VS and clarify calculations.
Chris Wilson
chris at chris-wilson.co.uk
Thu Apr 7 22:59:33 PDT 2011
On Thu, 7 Apr 2011 16:49:18 -0700, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Since we currently do not support Geometry Shaders, there's no need to
> allocate any URB space to the GS unit. Give all of it to the VS, and
> document some of the units, restrictions, and calculations.
For safety's sake, do this as two patches. And thanks for the docs! Long
have I stared at each variable, and been thinking how many 128-bit regs
is, how many 256-bit urbe, how many 512-bit datums?
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
More information about the mesa-dev
mailing list