[Mesa-dev] [PATCH 2/2] glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
idr at freedesktop.org
Fri Apr 8 17:48:43 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/glsl_parser_extras.cpp | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 073ec38..e8881e4 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -241,13 +241,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
unsupported = !state->extensions->EXT_texture_array;
} else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) {
- if (state->target != fragment_shader) {
- unsupported = true;
- } else {
- state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
- state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
- unsupported = !state->extensions->ARB_shader_stencil_export;
- }
+ state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable);
+ state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
+
+ /* This extension is only supported in fragment shaders.
+ */
+ unsupported = (state->target != fragment_shader)
+ || !state->extensions->ARB_shader_stencil_export;
} else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
/* The AMD_conservative spec does not forbid requiring the extension in
* the vertex shader.
--
1.7.4
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