[Mesa-dev] [PATCH 3/3] mesa: Expose ATI_draw_buffers.
Eric Anholt
eric at anholt.net
Wed Apr 13 12:27:07 PDT 2011
This is the same as ARB_draw_buffers (which derived from it), except
for s/ARB/ATI/. The glapi bits were already in place, and what was
missing was just the ARB_fp part. The new Humble Bundle game "trine"
tries to use this extension without checking that it's exposed, which
this works around.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36182
---
src/mesa/main/extensions.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index e5711f2..c452659 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -262,6 +262,7 @@ static const struct extension extension_table[] = {
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
+ { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
--
1.7.4.1
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