[Mesa-dev] [PATCH] r600g: track dirty registers better.
Benjamin BELLEC
b.bellec at gmail.com
Mon Apr 18 07:37:17 PDT 2011
Le 18/04/2011 10:20, Dave Airlie a écrit :
> On Mon, Apr 18, 2011 at 11:00 AM, Dave Airlie <airlied at gmail.com> wrote:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> This is a first step to decreasing the CPU usage, by decreasing how much
>> stuff we pass to the GPU and hence to the kernel CS checker.
>>
>> This adds a check to see if the values we need to write are actually dirty,
>> and avoids writing if they are. However certain register need to always
>> be written so we add a new flag to say which ones should be always written
>> if used. (Note this could probably be done cleaner with a larger refactoring,
>> since I think the CONST_BUFFER_SIZE_PS/VS and CONST_CACHE_PS/VS might
>> be better off as a special state).
>>
>> It also moves the need_bo to be a flags on the register now.
>>
>> With this, a frame of gears goes from emitting 3k dwords to emitting 2k dwords,
>> and I'm sure it could get a lot smaller.
>>
>> TODO:
>> Currently we flush if we have a BO, this could probably be improved.
>> Drop the special flush flag and move the buffer size ps/vs to a special state.
>>
>
> I've pushed a v2 of this to the r600g-dirty branch in my repo with
> another couple of patches on top
>
> the v2 just fixes the evergreen paths.
>
> The other patches cause regressions, but decrease further the amount
> of dwords per frame which should decrease time in the kernel parser,
> just have to figure out the regressions.
>
> Dave.
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Hello,
I just test your branch, it breaks the 3 apps I tested :
- glxgears, I do not see gears. I can see them quickly by moving the
window at the border of my screen
- nexuiz-sdl : the menu is break. (not tested ingame)
- etqw : the menu is break too. In game, I have "phantom" frame. This is
hard to describe, and I have no screenshots to show you exactly. To sum
up, I have the impression that the frames are mixed.
I will test your future patches (if any).
Benjamin
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