[Mesa-dev] [PATCH 12/12] i965: Update cached stencil region pointer when updating draw buffers
chad at chad-versace.us
chad at chad-versace.us
Fri Apr 29 18:05:02 PDT 2011
From: Chad Versace <chad.versace at intel.com>
That is, update brw_context.state.stencil_region and set the dirty bit
BRW_NEW_STENCIL_BUFFER.
Signed-off-by: Chad Versace <chad.versace at intel.com>
---
src/mesa/drivers/dri/i965/brw_vtbl.c | 8 +++++++-
src/mesa/drivers/dri/intel/intel_buffers.c | 13 +++++++++----
2 files changed, 16 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index a35ea99..411ba67 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -101,13 +101,19 @@ static void brw_set_draw_region( struct intel_context *intel,
{
struct brw_context *brw = brw_context(&intel->ctx);
- assert(!stencil_region);
+ assert(stencil_region == NULL || intel->use_hiz);
if (brw->state.depth_region != depth_region) {
brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
intel_region_release(&brw->state.depth_region);
intel_region_reference(&brw->state.depth_region, depth_region);
}
+
+ if (brw->state.stencil_region != stencil_region) {
+ brw->state.dirty.brw |= BRW_NEW_STENCIL_BUFFER;
+ intel_region_release(&brw->state.stencil_region);
+ intel_region_reference(&brw->state.stencil_region, stencil_region);
+ }
}
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 83f63b4..173a0ea 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -91,7 +91,9 @@ void
intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
+ struct intel_region *colorRegions[MAX_DRAW_BUFFERS];
+ struct intel_region *depthRegion = NULL;
+ struct intel_region *stencilRegion = NULL;
struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
if (!fb) {
@@ -191,6 +193,7 @@ intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
+ stencilRegion = irbStencil->region;
if (intel->use_hiz)
assert(irbStencil->Base.Format == MESA_FORMAT_S8);
else
@@ -209,8 +212,8 @@ intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
/* If we have a (packed) stencil buffer attached but no depth buffer,
* we still need to set up the shared depth/stencil state so we can use it.
*/
- if (!intel->use_hiz && !depthRegion && irbStencil && irbStencil->region)
- depthRegion = irbStencil->region;
+ if (!intel->use_hiz && !depthRegion && stencilRegion)
+ depthRegion = stencilRegion;
/*
* Update depth and stencil test state
@@ -230,7 +233,9 @@ intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb)
intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
}
- intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, NULL,
+ intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
+ depthRegion == stencilRegion ? NULL :
+ stencilRegion,
fb->_NumColorDrawBuffers);
intel->NewGLState |= _NEW_BUFFERS;
--
1.7.4.2
More information about the mesa-dev
mailing list