[Mesa-dev] [PATCH 5/9] glsl: change IR to add UBO information
Vincent Lejeune
vljn at ovi.com
Thu Dec 1 07:35:34 PST 2011
---
src/glsl/ir.cpp | 1 +
src/glsl/ir.h | 6 ++++++
src/glsl/ir_clone.cpp | 1 +
src/glsl/opt_dead_code.cpp | 6 ++++++
4 files changed, 14 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index a5eca5a..bf11e4f 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1335,6 +1335,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->pixel_center_integer = false;
this->depth_layout = ir_depth_layout_none;
this->used = false;
+ this->is_ubo_variable = false;
if (type && type->base_type == GLSL_TYPE_SAMPLER)
this->read_only = true;
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 1faae3c..dc77dec 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -398,6 +398,12 @@ public:
int location;
/**
+ * True if the variable is defined in the scope of a shader range Uniform
+ * Buffer Object.
+ */
+ bool is_ubo_variable;
+
+ /**
* Built-in state that backs this uniform
*
* Once set at variable creation, \c state_slots must remain invariant.
diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
index c63615c..479f258 100644
--- a/src/glsl/ir_clone.cpp
+++ b/src/glsl/ir_clone.cpp
@@ -52,6 +52,7 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
var->explicit_location = this->explicit_location;
var->has_initializer = this->has_initializer;
var->depth_layout = this->depth_layout;
+ var->is_ubo_variable = this->is_ubo_variable;
var->num_state_slots = this->num_state_slots;
if (this->state_slots) {
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 5b9546a..58ff534 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -27,6 +27,7 @@
* Eliminates dead assignments and variable declarations from the code.
*/
+#include "../mesa/main/mtypes.h"
#include "ir.h"
#include "ir_visitor.h"
#include "ir_variable_refcount.h"
@@ -100,6 +101,11 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
if (entry->var->mode == ir_var_uniform &&
(uniform_locations_assigned || entry->var->constant_value))
continue;
+ /*if(entry->var->mode == ir_var_uniform && entry->var->UBO) {
+ if(entry->var->UBO->UBO->Layout != packed)
+ continue;
+ }*/
+
entry->var->remove();
progress = true;
--
1.7.7
More information about the mesa-dev
mailing list