[Mesa-dev] [PATCH 1/2] mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.

Brian Paul brianp at vmware.com
Fri Dec 2 06:17:34 PST 2011


On 12/02/2011 07:15 AM, Brian Paul wrote:
> On 12/01/2011 09:30 PM, Eric Anholt wrote:
>> Generally this code works with width and height aligned to compressed
>> blocks, but but at the 2x2 and 1x1 levels of a square texture (or

Oops, missed the "but but" there.

-Brian


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