[Mesa-dev] [PATCH 2/6] mesa: remove unused functions in depthstencil.c

Brian Paul brianp at vmware.com
Sun Dec 4 19:38:26 PST 2011


---
 src/mesa/main/depthstencil.c |  155 ------------------------------------------
 src/mesa/main/depthstencil.h |   16 ----
 2 files changed, 0 insertions(+), 171 deletions(-)

diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index 40d6c96..af5c12f 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -957,158 +957,3 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer
 
    return s8rb;
 }
-
-
-
-/**
- ** The following functions are useful for hardware drivers that only
- ** implement combined depth/stencil buffers.
- ** The GL_EXT_framebuffer_object extension allows indepedent depth and
- ** stencil buffers to be used in any combination.
- ** Therefore, we sometimes have to merge separate depth and stencil
- ** renderbuffers into a single depth+stencil renderbuffer.  And sometimes
- ** we have to split combined depth+stencil renderbuffers into separate
- ** renderbuffers.
- **/
-
-
-/**
- * Extract stencil values from the combined depth/stencil renderbuffer, storing
- * the values into a separate stencil renderbuffer.
- * \param dsRb  the source depth/stencil renderbuffer
- * \param stencilRb  the destination stencil renderbuffer
- *                   (either 8-bit or 32-bit)
- */
-void
-_mesa_extract_stencil(struct gl_context *ctx,
-                      struct gl_renderbuffer *dsRb,
-                      struct gl_renderbuffer *stencilRb)
-{
-   GLuint row, width, height;
-
-   ASSERT(dsRb);
-   ASSERT(stencilRb);
-
-   ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
-   ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
-          stencilRb->Format == MESA_FORMAT_S8);
-   ASSERT(dsRb->Width == stencilRb->Width);
-   ASSERT(dsRb->Height == stencilRb->Height);
-
-   width = dsRb->Width;
-   height = dsRb->Height;
-
-   for (row = 0; row < height; row++) {
-      GLuint depthStencil[MAX_WIDTH];
-      dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
-      if (stencilRb->Format == MESA_FORMAT_S8) {
-         /* 8bpp stencil */
-         GLubyte stencil[MAX_WIDTH];
-         GLuint i;
-         for (i = 0; i < width; i++) {
-            stencil[i] = depthStencil[i] & 0xff;
-         }
-         stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL);
-      }
-      else {
-         /* 32bpp stencil */
-         /* the 24 depth bits will be ignored */
-         ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
-         ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-         stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL);
-      }
-   }
-}
-
-
-/**
- * Copy stencil values from a stencil renderbuffer into a combined
- * depth/stencil renderbuffer.
- * \param dsRb  the destination depth/stencil renderbuffer
- * \param stencilRb  the source stencil buffer (either 8-bit or 32-bit)
- */
-void
-_mesa_insert_stencil(struct gl_context *ctx,
-                     struct gl_renderbuffer *dsRb,
-                     struct gl_renderbuffer *stencilRb)
-{
-   GLuint row, width, height;
-
-   ASSERT(dsRb);
-   ASSERT(stencilRb);
-
-   ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8);
-   ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-   ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 ||
-          stencilRb->Format == MESA_FORMAT_S8);
-
-   ASSERT(dsRb->Width == stencilRb->Width);
-   ASSERT(dsRb->Height == stencilRb->Height);
-
-   width = dsRb->Width;
-   height = dsRb->Height;
-
-   for (row = 0; row < height; row++) {
-      GLuint depthStencil[MAX_WIDTH];
-
-      dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil);
-
-      if (stencilRb->Format == MESA_FORMAT_S8) {
-         /* 8bpp stencil */
-         GLubyte stencil[MAX_WIDTH];
-         GLuint i;
-         stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
-         for (i = 0; i < width; i++) {
-            depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i];
-         }
-      }
-      else {
-         /* 32bpp stencil buffer */
-         GLuint stencil[MAX_WIDTH], i;
-         ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8);
-         ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-         stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil);
-         for (i = 0; i < width; i++) {
-            depthStencil[i]
-               = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff);
-         }
-      }
-
-      dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL);
-   }
-}
-
-
-/**
- * Convert the stencil buffer from 8bpp to 32bpp depth/stencil.
- * \param stencilRb  the stencil renderbuffer to promote
- */
-void
-_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb)
-{
-   const GLsizei width = stencilRb->Width;
-   const GLsizei height = stencilRb->Height;
-   GLubyte *data;
-   GLint i, j, k;
-
-   ASSERT(stencilRb->Format == MESA_FORMAT_S8);
-   ASSERT(stencilRb->Data);
-
-   data = (GLubyte *) stencilRb->Data;
-   stencilRb->Data = NULL;
-   stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT,
-                           width, height);
-
-   ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT);
-
-   k = 0;
-   for (i = 0; i < height; i++) {
-      GLuint depthStencil[MAX_WIDTH];
-      for (j = 0; j < width; j++) {
-         depthStencil[j] = data[k++];
-      }
-      stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL);
-   }
-   free(data);
-}
diff --git a/src/mesa/main/depthstencil.h b/src/mesa/main/depthstencil.h
index b47a2e4..c3871d8 100644
--- a/src/mesa/main/depthstencil.h
+++ b/src/mesa/main/depthstencil.h
@@ -43,20 +43,4 @@ _mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx,
                                   struct gl_renderbuffer *dsrb);
 
 
-extern void
-_mesa_extract_stencil(struct gl_context *ctx,
-                      struct gl_renderbuffer *dsRb,
-                      struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_insert_stencil(struct gl_context *ctx,
-                     struct gl_renderbuffer *dsRb,
-                     struct gl_renderbuffer *stencilRb);
-
-
-extern void
-_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb);
-
-
 #endif /* DEPTHSTENCIL_H */
-- 
1.7.3.4



More information about the mesa-dev mailing list