[Mesa-dev] [PATCH 1/5] swrast: add s_renderbuffer.[ch], copied from main/renderbuffer.[ch]

Brian Paul brianp at vmware.com
Mon Dec 5 19:42:39 PST 2011


Copying these files is the first step in moving the software buffer
code from main/renderbuffer.c to swrast/s_renderbuffer.c
---
 src/mesa/swrast/s_renderbuffer.c | 2222 ++++++++++++++++++++++++++++++++++++++
 src/mesa/swrast/s_renderbuffer.h |   96 ++
 2 files changed, 2318 insertions(+), 0 deletions(-)
 create mode 100644 src/mesa/swrast/s_renderbuffer.c
 create mode 100644 src/mesa/swrast/s_renderbuffer.h

diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
new file mode 100644
index 0000000..988b06f
--- /dev/null
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -0,0 +1,2222 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.5
+ *
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Functions for allocating/managing renderbuffers.
+ * Also, routines for reading/writing software-based renderbuffer data as
+ * ubytes, ushorts, uints, etc.
+ *
+ * Down the road we'll use this for run-time support of 8, 16 and 32-bit
+ * color channels.  For example, Mesa may use 32-bit/float color channels
+ * internally (swrast) and use wrapper renderbuffers to convert 32-bit
+ * values down to 16 or 8-bit values for whatever kind of framebuffer we have.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "fbobject.h"
+#include "formats.h"
+#include "mtypes.h"
+#include "renderbuffer.h"
+
+
+/*
+ * Routines for get/put values in common buffer formats follow.
+ */
+
+/* Returns a bytes per pixel of the DataType in the get/put span
+ * functions for at least a subset of the available combinations a
+ * renderbuffer can have.
+ *
+ * It would be nice to see gl_renderbuffer start talking about a
+ * gl_format instead of a GLenum DataType.
+ */
+static int
+get_datatype_bytes(struct gl_renderbuffer *rb)
+{
+   int component_size;
+
+   switch (rb->DataType) {
+   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+      component_size = 8;
+      break;
+   case GL_FLOAT:
+   case GL_UNSIGNED_INT:
+   case GL_UNSIGNED_INT_24_8_EXT:
+      component_size = 4;
+      break;
+   case GL_UNSIGNED_SHORT:
+      component_size = 2;
+      break;
+   case GL_UNSIGNED_BYTE:
+      component_size = 1;
+      break;
+   default:
+      component_size = 1;
+      assert(0);
+   }
+
+   switch (rb->_BaseFormat) {
+   case GL_DEPTH_COMPONENT:
+   case GL_DEPTH_STENCIL:
+      return component_size;
+   default:
+      return 4 * component_size;
+   }
+}
+
+/* This is commonly used by most of the accessors. */
+static void *
+get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		    GLint x, GLint y)
+{
+   if (!rb->Data)
+      return NULL;
+
+   return ((char *) rb->Data +
+	   (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format));
+}
+
+/* GetRow() implementation for formats where DataType matches the rb->Format.
+ */
+static void
+get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		GLuint count, GLint x, GLint y, void *values)
+{
+   void *src = rb->GetPointer(ctx, rb, x, y);
+   memcpy(values, src, count * _mesa_get_format_bytes(rb->Format));
+}
+
+/* Only used for float textures currently, but might also be used for
+ * RGBA8888, RGBA16, etc.
+ */
+static void
+get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		   GLuint count, const GLint x[], const GLint y[], void *values)
+{
+   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const void *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      char *dst = (char *) values + i * format_bytes;
+      memcpy(dst, src, format_bytes);
+   }
+}
+
+/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and
+ * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of
+ * storing those initial components of the value per pixel into the
+ * destination.
+ */
+static void
+put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		GLuint count, GLint x, GLint y,
+		const void *values, const GLubyte *mask)
+{
+   void *row = rb->GetPointer(ctx, rb, x, y);
+   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+   int datatype_bytes = get_datatype_bytes(rb);
+   unsigned int i;
+
+   if (mask) {
+      for (i = 0; i < count; i++) {
+	 char *dst = (char *) row + i * format_bytes;
+	 const char *src = (const char *) values + i * datatype_bytes;
+
+         if (mask[i]) {
+	    memcpy(dst, src, format_bytes);
+         }
+      }
+   }
+   else {
+      for (i = 0; i < count; i++) {
+	 char *dst = (char *) row + i * format_bytes;
+	 const char *src = (const char *) values + i * datatype_bytes;
+	 memcpy(dst, src, format_bytes);
+      }
+   }
+}
+
+static void
+put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, GLint x, GLint y,
+		     const void *value, const GLubyte *mask)
+{
+   void *row = rb->GetPointer(ctx, rb, x, y);
+   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+   unsigned int i;
+
+   if (mask) {
+      for (i = 0; i < count; i++) {
+	 char *dst = (char *) row + i * format_bytes;
+         if (mask[i]) {
+	    memcpy(dst, value, format_bytes);
+         }
+      }
+   }
+   else {
+      for (i = 0; i < count; i++) {
+	 char *dst = (char *) row + i * format_bytes;
+	 memcpy(dst, value, format_bytes);
+      }
+   }
+}
+
+
+static void
+put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		   GLuint count, const GLint x[], const GLint y[],
+		   const void *values, const GLubyte *mask)
+{
+   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+   int datatype_bytes = get_datatype_bytes(rb);
+   unsigned int i;
+
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+	 void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+	 const char *src = (const char *) values + i * datatype_bytes;
+	 memcpy(dst, src, format_bytes);
+      }
+   }
+}
+
+
+static void
+put_mono_values_generic(struct gl_context *ctx,
+			struct gl_renderbuffer *rb,
+			GLuint count, const GLint x[], const GLint y[],
+			const void *value, const GLubyte *mask)
+{
+   int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat);
+   unsigned int i;
+
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+	 void *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+	 memcpy(dst, value, format_bytes);
+      }
+   }
+}
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLubyte values.
+ * Typically stencil.
+ */
+
+static void
+get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                 const GLint x[], const GLint y[], void *values)
+{
+   GLubyte *dst = (GLubyte *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+      dst[i] = *src;
+   }
+}
+
+
+static void
+put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+              GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   const GLubyte *src = (const GLubyte *) values;
+   GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = src[i];
+         }
+      }
+   }
+   else {
+      memcpy(dst, values, count * sizeof(GLubyte));
+   }
+}
+
+
+static void
+put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                   GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   const GLubyte val = *((const GLubyte *) value);
+   GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = val;
+         }
+      }
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         dst[i] = val;
+      }
+   }
+}
+
+
+static void
+put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                 const GLint x[], const GLint y[],
+                 const void *values, const GLubyte *mask)
+{
+   const GLubyte *src = (const GLubyte *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = src[i];
+      }
+   }
+}
+
+
+static void
+put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                      const GLint x[], const GLint y[],
+                      const void *value, const GLubyte *mask)
+{
+   const GLubyte val = *((const GLubyte *) value);
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = val;
+      }
+   }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLushort values.
+ * Typically depth/Z.
+ */
+
+static void
+get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], void *values)
+{
+   GLushort *dst = (GLushort *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+   for (i = 0; i < count; i++) {
+      const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+      dst[i] = *src;
+   }
+}
+
+
+static void
+put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+               GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   const GLushort *src = (const GLushort *) values;
+   GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = src[i];
+         }
+      }
+   }
+   else {
+      memcpy(dst, src, count * sizeof(GLushort));
+   }
+}
+
+
+static void
+put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                    GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   const GLushort val = *((const GLushort *) value);
+   GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = val;
+         }
+      }
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         dst[i] = val;
+      }
+   }
+}
+
+
+static void
+put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], const void *values,
+                  const GLubyte *mask)
+{
+   const GLushort *src = (const GLushort *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = src[i];
+      }
+   }
+}
+ 
+
+static void
+put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                       GLuint count, const GLint x[], const GLint y[],
+                       const void *value, const GLubyte *mask)
+{
+   const GLushort val = *((const GLushort *) value);
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+            *dst = val;
+         }
+      }
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = val;
+      }
+   }
+}
+ 
+
+/**********************************************************************
+ * Functions for buffers of 1 X GLuint values.
+ * Typically depth/Z or color index.
+ */
+
+static void
+get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                const GLint x[], const GLint y[], void *values)
+{
+   GLuint *dst = (GLuint *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+   for (i = 0; i < count; i++) {
+      const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+      dst[i] = *src;
+   }
+}
+
+
+static void
+put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+             GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   const GLuint *src = (const GLuint *) values;
+   GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = src[i];
+         }
+      }
+   }
+   else {
+      memcpy(dst, src, count * sizeof(GLuint));
+   }
+}
+
+
+static void
+put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   const GLuint val = *((const GLuint *) value);
+   GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x;
+   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = val;
+         }
+      }
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         dst[i] = val;
+      }
+   }
+}
+
+
+static void
+put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                const GLint x[], const GLint y[], const void *values,
+                const GLubyte *mask)
+{
+   const GLuint *src = (const GLuint *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = src[i];
+      }
+   }
+}
+
+
+static void
+put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                     const GLint x[], const GLint y[], const void *value,
+                     const GLubyte *mask)
+{
+   const GLuint val = *((const GLuint *) value);
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_INT ||
+          rb->DataType == GL_UNSIGNED_INT_24_8_EXT);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i];
+         *dst = val;
+      }
+   }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 3 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ * NOTE: the incoming and outgoing colors are RGBA!  We ignore incoming
+ * alpha values and return 255 for outgoing alpha values.
+ */
+
+static void *
+get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                   GLint x, GLint y)
+{
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   /* No direct access since this buffer is RGB but caller will be
+    * treating it as if it were RGBA.
+    */
+   return NULL;
+}
+
+
+static void
+get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+               GLint x, GLint y, void *values)
+{
+   const GLubyte *src = ((const GLubyte *) rb->Data) +
+					   3 * (y * rb->RowStride + x);
+   GLubyte *dst = (GLubyte *) values;
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + 0] = src[i * 3 + 0];
+      dst[i * 4 + 1] = src[i * 3 + 1];
+      dst[i * 4 + 2] = src[i * 3 + 2];
+      dst[i * 4 + 3] = 255;
+   }
+}
+
+
+static void
+get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], void *values)
+{
+   GLubyte *dst = (GLubyte *) values;
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      const GLubyte *src
+         = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
+      dst[i * 4 + 0] = src[0];
+      dst[i * 4 + 1] = src[1];
+      dst[i * 4 + 2] = src[2];
+      dst[i * 4 + 3] = 255;
+   }
+}
+
+
+static void
+put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+               GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   /* note: incoming values are RGB+A! */
+   const GLubyte *src = (const GLubyte *) values;
+   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         dst[i * 3 + 0] = src[i * 4 + 0];
+         dst[i * 3 + 1] = src[i * 4 + 1];
+         dst[i * 3 + 2] = src[i * 4 + 2];
+      }
+   }
+}
+
+
+static void
+put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                   GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   /* note: incoming values are RGB+A! */
+   const GLubyte *src = (const GLubyte *) values;
+   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         dst[i * 3 + 0] = src[i * 3 + 0];
+         dst[i * 3 + 1] = src[i * 3 + 1];
+         dst[i * 3 + 2] = src[i * 3 + 2];
+      }
+   }
+}
+
+
+static void
+put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                    GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   /* note: incoming value is RGB+A! */
+   const GLubyte val0 = ((const GLubyte *) value)[0];
+   const GLubyte val1 = ((const GLubyte *) value)[1];
+   const GLubyte val2 = ((const GLubyte *) value)[2];
+   GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x);
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   if (!mask && val0 == val1 && val1 == val2) {
+      /* optimized case */
+      memset(dst, val0, 3 * count);
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (!mask || mask[i]) {
+            dst[i * 3 + 0] = val0;
+            dst[i * 3 + 1] = val1;
+            dst[i * 3 + 2] = val2;
+         }
+      }
+   }
+}
+
+
+static void
+put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], const void *values,
+                  const GLubyte *mask)
+{
+   /* note: incoming values are RGB+A! */
+   const GLubyte *src = (const GLubyte *) values;
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]);
+         dst[0] = src[i * 4 + 0];
+         dst[1] = src[i * 4 + 1];
+         dst[2] = src[i * 4 + 2];
+      }
+   }
+}
+
+
+static void
+put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                       GLuint count, const GLint x[], const GLint y[],
+                       const void *value, const GLubyte *mask)
+{
+   /* note: incoming value is RGB+A! */
+   const GLubyte val0 = ((const GLubyte *) value)[0];
+   const GLubyte val1 = ((const GLubyte *) value)[1];
+   const GLubyte val2 = ((const GLubyte *) value)[2];
+   GLuint i;
+   ASSERT(rb->Format == MESA_FORMAT_RGB888);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLubyte *dst = ((GLubyte *) rb->Data) +
+				     3 * (y[i] * rb->RowStride + x[i]);
+         dst[0] = val0;
+         dst[1] = val1;
+         dst[2] = val2;
+      }
+   }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLubyte (or GLbyte) values.
+ * Typically color buffers.
+ */
+
+static void
+get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], void *values)
+{
+   /* treat 4*GLubyte as 1*GLuint */
+   GLuint *dst = (GLuint *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   for (i = 0; i < count; i++) {
+      const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+      dst[i] = *src;
+   }
+}
+
+
+static void
+put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+               GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   /* treat 4*GLubyte as 1*GLuint */
+   const GLuint *src = (const GLuint *) values;
+   GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i] = src[i];
+         }
+      }
+   }
+   else {
+      memcpy(dst, src, 4 * count * sizeof(GLubyte));
+   }
+}
+
+
+static void
+put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                   GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   /* Store RGB values in RGBA buffer */
+   const GLubyte *src = (const GLubyte *) values;
+   GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x);
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         dst[i * 4 + 0] = src[i * 3 + 0];
+         dst[i * 4 + 1] = src[i * 3 + 1];
+         dst[i * 4 + 2] = src[i * 3 + 2];
+         dst[i * 4 + 3] = 0xff;
+      }
+   }
+}
+
+
+static void
+put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                    GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   /* treat 4*GLubyte as 1*GLuint */
+   const GLuint val = *((const GLuint *) value);
+   GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x);
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   if (!mask && val == 0) {
+      /* common case */
+      memset(dst, 0, count * 4 * sizeof(GLubyte));
+   }
+   else {
+      /* general case */
+      if (mask) {
+         GLuint i;
+         for (i = 0; i < count; i++) {
+            if (mask[i]) {
+               dst[i] = val;
+            }
+         }
+      }
+      else {
+         GLuint i;
+         for (i = 0; i < count; i++) {
+            dst[i] = val;
+         }
+      }
+   }
+}
+
+
+static void
+put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                  const GLint x[], const GLint y[], const void *values,
+                  const GLubyte *mask)
+{
+   /* treat 4*GLubyte as 1*GLuint */
+   const GLuint *src = (const GLuint *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+         *dst = src[i];
+      }
+   }
+}
+
+
+static void
+put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                       GLuint count, const GLint x[], const GLint y[],
+                       const void *value, const GLubyte *mask)
+{
+   /* treat 4*GLubyte as 1*GLuint */
+   const GLuint val = *((const GLuint *) value);
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
+   ASSERT(rb->Format == MESA_FORMAT_RGBA8888 ||
+          rb->Format == MESA_FORMAT_RGBA8888_REV);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]);
+         *dst = val;
+      }
+   }
+}
+
+
+/**********************************************************************
+ * Functions for buffers of 4 X GLushort (or GLshort) values.
+ * Typically accum buffer.
+ */
+
+static void
+get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                   const GLint x[], const GLint y[], void *values)
+{
+   GLushort *dst = (GLushort *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   for (i = 0; i < count; i++) {
+      const GLushort *src
+         = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]);
+      dst[i] = *src;
+   }
+}
+
+
+static void
+put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   const GLushort *src = (const GLushort *) values;
+   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i * 4 + 0] = src[i * 4 + 0];
+            dst[i * 4 + 1] = src[i * 4 + 1];
+            dst[i * 4 + 2] = src[i * 4 + 2];
+            dst[i * 4 + 3] = src[i * 4 + 3];
+         }
+      }
+   }
+   else {
+      memcpy(dst, src, 4 * count * sizeof(GLushort));
+   }
+}
+
+
+static void
+put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                    GLint x, GLint y, const void *values, const GLubyte *mask)
+{
+   /* Put RGB values in RGBA buffer */
+   const GLushort *src = (const GLushort *) values;
+   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   if (mask) {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+            dst[i * 4 + 0] = src[i * 3 + 0];
+            dst[i * 4 + 1] = src[i * 3 + 1];
+            dst[i * 4 + 2] = src[i * 3 + 2];
+            dst[i * 4 + 3] = 0xffff;
+         }
+      }
+   }
+   else {
+      memcpy(dst, src, 4 * count * sizeof(GLushort));
+   }
+}
+
+
+static void
+put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                     GLint x, GLint y, const void *value, const GLubyte *mask)
+{
+   const GLushort val0 = ((const GLushort *) value)[0];
+   const GLushort val1 = ((const GLushort *) value)[1];
+   const GLushort val2 = ((const GLushort *) value)[2];
+   const GLushort val3 = ((const GLushort *) value)[3];
+   GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x);
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) {
+      /* common case for clearing accum buffer */
+      memset(dst, 0, count * 4 * sizeof(GLushort));
+   }
+   else {
+      GLuint i;
+      for (i = 0; i < count; i++) {
+         if (!mask || mask[i]) {
+            dst[i * 4 + 0] = val0;
+            dst[i * 4 + 1] = val1;
+            dst[i * 4 + 2] = val2;
+            dst[i * 4 + 3] = val3;
+         }
+      }
+   }
+}
+
+
+static void
+put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+                   const GLint x[], const GLint y[], const void *values,
+                   const GLubyte *mask)
+{
+   const GLushort *src = (const GLushort *) values;
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLushort *dst =
+            ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]);
+         dst[0] = src[i * 4 + 0];
+         dst[1] = src[i * 4 + 1];
+         dst[2] = src[i * 4 + 2];
+         dst[3] = src[i * 4 + 3];
+      }
+   }
+}
+
+
+static void
+put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                        GLuint count, const GLint x[], const GLint y[],
+                        const void *value, const GLubyte *mask)
+{
+   const GLushort val0 = ((const GLushort *) value)[0];
+   const GLushort val1 = ((const GLushort *) value)[1];
+   const GLushort val2 = ((const GLushort *) value)[2];
+   const GLushort val3 = ((const GLushort *) value)[3];
+   GLuint i;
+   ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT);
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+         GLushort *dst = ((GLushort *) rb->Data) +
+				       4 * (y[i] * rb->RowStride + x[i]);
+         dst[0] = val0;
+         dst[1] = val1;
+         dst[2] = val2;
+         dst[3] = val3;
+      }
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R8.
+ */
+static void
+get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	   GLint x, GLint y, void *values)
+{
+   const GLubyte *src = rb->GetPointer(ctx, rb, x, y);
+   GLuint *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i] = 0xff000000 | src[i];
+   }
+}
+
+static void
+get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	      const GLint x[], const GLint y[], void *values)
+{
+   GLuint *dst = (GLuint *) values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i] = 0xff000000 | *src;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_GR88.
+ */
+static void
+get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	     GLint x, GLint y, void *values)
+{
+   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+   GLuint *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i] = 0xff000000 | src[i];
+   }
+}
+
+static void
+get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		GLuint count, const GLint x[], const GLint y[], void *values)
+{
+   GLuint *dst = (GLuint *) values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i] = 0xff000000 | *src;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R16.
+ */
+static void
+get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	    GLint x, GLint y, void *values)
+{
+   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+   GLushort *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] = src[i];
+      dst[i * 4 + GCOMP] = 0;
+      dst[i * 4 + BCOMP] = 0;
+      dst[i * 4 + ACOMP] = 0xffff;
+   }
+}
+
+static void
+get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	       const GLint x[], const GLint y[], void *values)
+{
+   GLushort *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] = *src;
+      dst[i * 4 + GCOMP] = 0;
+      dst[i * 4 + BCOMP] = 0;
+      dst[i * 4 + ACOMP] = 0xffff;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG1616.
+ */
+static void
+get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
+	       GLint x, GLint y, void *values)
+{
+   const GLushort *src = rb->GetPointer(ctx, rb, x, y);
+   GLushort *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] = src[i * 2];
+      dst[i * 4 + GCOMP] = src[i * 2 + 1];
+      dst[i * 4 + BCOMP] = 0;
+      dst[i * 4 + ACOMP] = 0xffff;
+   }
+}
+
+static void
+get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, const GLint x[], const GLint y[], void *values)
+{
+   GLushort *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] = src[0];
+      dst[i * 4 + GCOMP] = src[1];
+      dst[i * 4 + BCOMP] = 0;
+      dst[i * 4 + ACOMP] = 0xffff;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_INTENSITY_FLOAT32.
+ */
+static void
+get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, GLint x, GLint y, void *values)
+{
+   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] =
+      dst[i * 4 + GCOMP] =
+      dst[i * 4 + BCOMP] =
+      dst[i * 4 + ACOMP] = src[i];
+   }
+}
+
+static void
+get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, const GLint x[], const GLint y[],
+		     void *values)
+{
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] =
+      dst[i * 4 + GCOMP] =
+      dst[i * 4 + BCOMP] =
+      dst[i * 4 + ACOMP] = src[0];
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_LUMINANCE_FLOAT32.
+ */
+static void
+get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, GLint x, GLint y, void *values)
+{
+   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] =
+      dst[i * 4 + GCOMP] =
+      dst[i * 4 + BCOMP] = src[i];
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+static void
+get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, const GLint x[], const GLint y[],
+		     void *values)
+{
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] =
+      dst[i * 4 + GCOMP] =
+      dst[i * 4 + BCOMP] = src[0];
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_ALPHA_FLOAT32.
+ */
+static void
+get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, GLint x, GLint y, void *values)
+{
+   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] = 0.0;
+      dst[i * 4 + GCOMP] = 0.0;
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = src[i];
+   }
+}
+
+static void
+get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, const GLint x[], const GLint y[],
+		     void *values)
+{
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] = 0.0;
+      dst[i * 4 + GCOMP] = 0.0;
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = src[0];
+   }
+}
+
+static void
+put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, GLint x, GLint y,
+		  const void *values, const GLubyte *mask)
+{
+   float *dst = rb->GetPointer(ctx, rb, x, y);
+   const float *src = values;
+   unsigned int i;
+
+   if (mask) {
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+	    dst[i] = src[i * 4 + ACOMP];
+         }
+      }
+   }
+   else {
+      for (i = 0; i < count; i++) {
+	 dst[i] = src[i * 4 + ACOMP];
+      }
+   }
+}
+
+static void
+put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		       GLuint count, GLint x, GLint y,
+		       const void *value, const GLubyte *mask)
+{
+   float *dst = rb->GetPointer(ctx, rb, x, y);
+   const float *src = value;
+   unsigned int i;
+
+   if (mask) {
+      for (i = 0; i < count; i++) {
+         if (mask[i]) {
+	    dst[i] = src[ACOMP];
+         }
+      }
+   }
+   else {
+      for (i = 0; i < count; i++) {
+	 dst[i] = src[ACOMP];
+      }
+   }
+}
+
+static void
+put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, const GLint x[], const GLint y[],
+		     const void *values, const GLubyte *mask)
+{
+   const float *src = values;
+   unsigned int i;
+
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+	 float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+
+	 *dst = src[i * 4 + ACOMP];
+      }
+   }
+}
+
+static void
+put_mono_values_a_float32(struct gl_context *ctx,
+			  struct gl_renderbuffer *rb,
+			  GLuint count, const GLint x[], const GLint y[],
+			  const void *value, const GLubyte *mask)
+{
+   const float *src = value;
+   unsigned int i;
+
+   for (i = 0; i < count; i++) {
+      if (!mask || mask[i]) {
+	 float *dst = rb->GetPointer(ctx, rb, x[i], y[i]);
+	 *dst = src[ACOMP];
+      }
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_R_FLOAT32.
+ */
+static void
+get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		  GLuint count, GLint x, GLint y, void *values)
+{
+   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] = src[i];
+      dst[i * 4 + GCOMP] = 0.0;
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+static void
+get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		     GLuint count, const GLint x[], const GLint y[],
+		     void *values)
+{
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] = src[0];
+      dst[i * 4 + GCOMP] = 0.0;
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+/**********************************************************************
+ * Functions for MESA_FORMAT_RG_FLOAT32.
+ */
+static void
+get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		   GLuint count, GLint x, GLint y, void *values)
+{
+   const GLfloat *src = rb->GetPointer(ctx, rb, x, y);
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      dst[i * 4 + RCOMP] = src[i * 2 + 0];
+      dst[i * 4 + GCOMP] = src[i * 2 + 1];
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+static void
+get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb,
+		      GLuint count, const GLint x[], const GLint y[],
+		      void *values)
+{
+   GLfloat *dst = values;
+   GLuint i;
+
+   for (i = 0; i < count; i++) {
+      const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]);
+      dst[i * 4 + RCOMP] = src[0];
+      dst[i * 4 + GCOMP] = src[1];
+      dst[i * 4 + BCOMP] = 0.0;
+      dst[i * 4 + ACOMP] = 1.0;
+   }
+}
+
+/**
+ * This is the default software fallback for gl_renderbuffer's span
+ * access functions.
+ *
+ * The assumptions are that rb->Data will be a pointer to (0,0), that pixels
+ * are packed in the type of rb->Format, and that subsequent rows appear
+ * rb->RowStride pixels later.
+ */
+void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb)
+{
+   rb->GetPointer = get_pointer_generic;
+   rb->GetRow = get_row_generic;
+
+   switch (rb->Format) {
+   case MESA_FORMAT_RGB888:
+      rb->DataType = GL_UNSIGNED_BYTE;
+      rb->GetPointer = get_pointer_ubyte3;
+      rb->GetRow = get_row_ubyte3;
+      rb->GetValues = get_values_ubyte3;
+      rb->PutRow = put_row_ubyte3;
+      rb->PutRowRGB = put_row_rgb_ubyte3;
+      rb->PutMonoRow = put_mono_row_ubyte3;
+      rb->PutValues = put_values_ubyte3;
+      rb->PutMonoValues = put_mono_values_ubyte3;
+      break;
+
+   case MESA_FORMAT_RGBA8888:
+   case MESA_FORMAT_RGBA8888_REV:
+      rb->DataType = GL_UNSIGNED_BYTE;
+      rb->GetValues = get_values_ubyte4;
+      rb->PutRow = put_row_ubyte4;
+      rb->PutRowRGB = put_row_rgb_ubyte4;
+      rb->PutMonoRow = put_mono_row_ubyte4;
+      rb->PutValues = put_values_ubyte4;
+      rb->PutMonoValues = put_mono_values_ubyte4;
+      break;
+
+   case MESA_FORMAT_R8:
+      rb->DataType = GL_UNSIGNED_BYTE;
+      rb->GetValues = get_values_r8;
+      rb->GetRow = get_row_r8;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = put_row_generic;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_GR88:
+      rb->DataType = GL_UNSIGNED_BYTE;
+      rb->GetValues = get_values_rg88;
+      rb->GetRow = get_row_rg88;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = put_row_generic;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_R16:
+      rb->DataType = GL_UNSIGNED_SHORT;
+      rb->GetValues = get_values_r16;
+      rb->GetRow = get_row_r16;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = put_row_generic;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_RG1616:
+      rb->DataType = GL_UNSIGNED_SHORT;
+      rb->GetValues = get_values_rg1616;
+      rb->GetRow = get_row_rg1616;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = put_row_generic;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_SIGNED_RGBA_16:
+      rb->DataType = GL_SHORT;
+      rb->GetValues = get_values_ushort4;
+      rb->PutRow = put_row_ushort4;
+      rb->PutRowRGB = put_row_rgb_ushort4;
+      rb->PutMonoRow = put_mono_row_ushort4;
+      rb->PutValues = put_values_ushort4;
+      rb->PutMonoValues = put_mono_values_ushort4;
+      break;
+
+   case MESA_FORMAT_S8:
+      rb->DataType = GL_UNSIGNED_BYTE;
+      rb->GetValues = get_values_ubyte;
+      rb->PutRow = put_row_ubyte;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_ubyte;
+      rb->PutValues = put_values_ubyte;
+      rb->PutMonoValues = put_mono_values_ubyte;
+      break;
+
+   case MESA_FORMAT_Z16:
+      rb->DataType = GL_UNSIGNED_SHORT;
+      rb->GetValues = get_values_ushort;
+      rb->PutRow = put_row_ushort;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_ushort;
+      rb->PutValues = put_values_ushort;
+      rb->PutMonoValues = put_mono_values_ushort;
+      break;
+
+   case MESA_FORMAT_Z32:
+   case MESA_FORMAT_X8_Z24:
+   case MESA_FORMAT_Z24_X8:
+      rb->DataType = GL_UNSIGNED_INT;
+      rb->GetValues = get_values_uint;
+      rb->PutRow = put_row_uint;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_uint;
+      rb->PutValues = put_values_uint;
+      rb->PutMonoValues = put_mono_values_uint;
+      break;
+
+   case MESA_FORMAT_Z24_S8:
+   case MESA_FORMAT_S8_Z24:
+      rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+      rb->GetValues = get_values_uint;
+      rb->PutRow = put_row_uint;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_uint;
+      rb->PutValues = put_values_uint;
+      rb->PutMonoValues = put_mono_values_uint;
+      break;
+
+   case MESA_FORMAT_RGBA_FLOAT32:
+      rb->GetRow = get_row_generic;
+      rb->GetValues = get_values_generic;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_INTENSITY_FLOAT32:
+      rb->GetRow = get_row_i_float32;
+      rb->GetValues = get_values_i_float32;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_LUMINANCE_FLOAT32:
+      rb->GetRow = get_row_l_float32;
+      rb->GetValues = get_values_l_float32;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_ALPHA_FLOAT32:
+      rb->GetRow = get_row_a_float32;
+      rb->GetValues = get_values_a_float32;
+      rb->PutRow = put_row_a_float32;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_a_float32;
+      rb->PutValues = put_values_a_float32;
+      rb->PutMonoValues = put_mono_values_a_float32;
+      break;
+
+   case MESA_FORMAT_RG_FLOAT32:
+      rb->GetRow = get_row_rg_float32;
+      rb->GetValues = get_values_rg_float32;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   case MESA_FORMAT_R_FLOAT32:
+      rb->GetRow = get_row_r_float32;
+      rb->GetValues = get_values_r_float32;
+      rb->PutRow = put_row_generic;
+      rb->PutRowRGB = NULL;
+      rb->PutMonoRow = put_mono_row_generic;
+      rb->PutValues = put_values_generic;
+      rb->PutMonoValues = put_mono_values_generic;
+      break;
+
+   default:
+      break;
+   }
+}
+
+/**
+ * This is a software fallback for the gl_renderbuffer->AllocStorage
+ * function.
+ * Device drivers will typically override this function for the buffers
+ * which it manages (typically color buffers, Z and stencil).
+ * Other buffers (like software accumulation and aux buffers) which the driver
+ * doesn't manage can be handled with this function.
+ *
+ * This one multi-purpose function can allocate stencil, depth, accum, color
+ * or color-index buffers!
+ *
+ * This function also plugs in the appropriate GetPointer, Get/PutRow and
+ * Get/PutValues functions.
+ */
+static GLboolean
+soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                          GLenum internalFormat,
+                          GLuint width, GLuint height)
+{
+   switch (internalFormat) {
+   case GL_RGB:
+   case GL_R3_G3_B2:
+   case GL_RGB4:
+   case GL_RGB5:
+   case GL_RGB8:
+   case GL_RGB10:
+   case GL_RGB12:
+   case GL_RGB16:
+      rb->Format = MESA_FORMAT_RGB888;
+      break;
+   case GL_RGBA:
+   case GL_RGBA2:
+   case GL_RGBA4:
+   case GL_RGB5_A1:
+   case GL_RGBA8:
+#if 1
+   case GL_RGB10_A2:
+   case GL_RGBA12:
+#endif
+      if (_mesa_little_endian())
+         rb->Format = MESA_FORMAT_RGBA8888_REV;
+      else
+         rb->Format = MESA_FORMAT_RGBA8888;
+      break;
+   case GL_RGBA16:
+   case GL_RGBA16_SNORM:
+      /* for accum buffer */
+      rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
+      break;
+   case GL_STENCIL_INDEX:
+   case GL_STENCIL_INDEX1_EXT:
+   case GL_STENCIL_INDEX4_EXT:
+   case GL_STENCIL_INDEX8_EXT:
+   case GL_STENCIL_INDEX16_EXT:
+      rb->Format = MESA_FORMAT_S8;
+      break;
+   case GL_DEPTH_COMPONENT:
+   case GL_DEPTH_COMPONENT16:
+      rb->Format = MESA_FORMAT_Z16;
+      break;
+   case GL_DEPTH_COMPONENT24:
+      rb->Format = MESA_FORMAT_X8_Z24;
+      break;
+   case GL_DEPTH_COMPONENT32:
+      rb->Format = MESA_FORMAT_Z32;
+      break;
+   case GL_DEPTH_STENCIL_EXT:
+   case GL_DEPTH24_STENCIL8_EXT:
+      rb->Format = MESA_FORMAT_Z24_S8;
+      break;
+   default:
+      /* unsupported format */
+      return GL_FALSE;
+   }
+
+   _mesa_set_renderbuffer_accessors(rb);
+
+   ASSERT(rb->DataType);
+   ASSERT(rb->GetPointer);
+   ASSERT(rb->GetRow);
+   ASSERT(rb->GetValues);
+   ASSERT(rb->PutRow);
+   ASSERT(rb->PutMonoRow);
+   ASSERT(rb->PutValues);
+   ASSERT(rb->PutMonoValues);
+
+   /* free old buffer storage */
+   if (rb->Data) {
+      free(rb->Data);
+      rb->Data = NULL;
+   }
+
+   rb->RowStride = width;
+
+   if (width > 0 && height > 0) {
+      /* allocate new buffer storage */
+      rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format));
+
+      if (rb->Data == NULL) {
+         rb->Width = 0;
+         rb->Height = 0;
+	 rb->RowStride = 0;
+         _mesa_error(ctx, GL_OUT_OF_MEMORY,
+                     "software renderbuffer allocation (%d x %d x %d)",
+                     width, height, _mesa_get_format_bytes(rb->Format));
+         return GL_FALSE;
+      }
+   }
+
+   rb->Width = width;
+   rb->Height = height;
+   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+   if (rb->Name == 0 &&
+       internalFormat == GL_RGBA16_SNORM &&
+       rb->_BaseFormat == 0) {
+      /* NOTE: This is a special case just for accumulation buffers.
+       * This is a very limited use case- there's no snorm texturing or
+       * rendering going on.
+       */
+      rb->_BaseFormat = GL_RGBA;
+   }
+   else {
+      /* the internalFormat should have been error checked long ago */
+      ASSERT(rb->_BaseFormat);
+   }
+
+   return GL_TRUE;
+}
+
+
+void
+_mesa_map_soft_renderbuffer(struct gl_context *ctx,
+			    struct gl_renderbuffer *rb,
+			    GLuint x, GLuint y, GLuint w, GLuint h,
+			    GLbitfield mode,
+			    GLubyte **out_map,
+			    GLint *out_stride)
+{
+   GLubyte *map = rb->Data;
+   int cpp = _mesa_get_format_bytes(rb->Format);
+   int stride = rb->RowStride * cpp;
+
+   ASSERT(rb->Data);
+
+   map += y * stride;
+   map += x * cpp;
+
+   *out_map = map;
+   *out_stride = stride;
+}
+
+void
+_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
+			      struct gl_renderbuffer *rb)
+{
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+/**********************************************************************/
+
+
+/**
+ * Default GetPointer routine.  Always return NULL to indicate that
+ * direct buffer access is not supported.
+ */
+static void *
+nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
+{
+   return NULL;
+}
+
+
+/**
+ * Initialize the fields of a gl_renderbuffer to default values.
+ */
+void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
+{
+   _glthread_INIT_MUTEX(rb->Mutex);
+
+   rb->ClassID = 0;
+   rb->Name = name;
+   rb->RefCount = 0;
+   rb->Delete = _mesa_delete_renderbuffer;
+
+   /* The rest of these should be set later by the caller of this function or
+    * the AllocStorage method:
+    */
+   rb->AllocStorage = NULL;
+
+   rb->Width = 0;
+   rb->Height = 0;
+   rb->InternalFormat = GL_RGBA;
+   rb->Format = MESA_FORMAT_NONE;
+
+   rb->DataType = GL_NONE;
+   rb->Data = NULL;
+
+   /* Point back to ourself so that we don't have to check for Wrapped==NULL
+    * all over the drivers.
+    */
+   rb->Wrapped = rb;
+
+   rb->GetPointer = nop_get_pointer;
+   rb->GetRow = NULL;
+   rb->GetValues = NULL;
+   rb->PutRow = NULL;
+   rb->PutRowRGB = NULL;
+   rb->PutMonoRow = NULL;
+   rb->PutValues = NULL;
+   rb->PutMonoValues = NULL;
+}
+
+
+/**
+ * Allocate a new gl_renderbuffer object.  This can be used for user-created
+ * renderbuffers or window-system renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+   struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
+   if (rb) {
+      _mesa_init_renderbuffer(rb, name);
+   }
+   return rb;
+}
+
+
+/**
+ * Delete a gl_framebuffer.
+ * This is the default function for renderbuffer->Delete().
+ */
+void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+   if (rb->Data) {
+      free(rb->Data);
+   }
+   free(rb);
+}
+
+
+/**
+ * Allocate a software-based renderbuffer.  This is called via the
+ * ctx->Driver.NewRenderbuffer() function when the user creates a new
+ * renderbuffer.
+ * This would not be used for hardware-based renderbuffers.
+ */
+struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+   struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
+   if (rb) {
+      rb->AllocStorage = soft_renderbuffer_storage;
+      /* Normally, one would setup the PutRow, GetRow, etc functions here.
+       * But we're doing that in the soft_renderbuffer_storage() function
+       * instead.
+       */
+   }
+   return rb;
+}
+
+
+/**
+ * Add software-based color renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+                        GLuint rgbBits, GLuint alphaBits,
+                        GLboolean frontLeft, GLboolean backLeft,
+                        GLboolean frontRight, GLboolean backRight)
+{
+   gl_buffer_index b;
+
+   if (rgbBits > 16 || alphaBits > 16) {
+      _mesa_problem(ctx,
+                    "Unsupported bit depth in add_color_renderbuffers");
+      return GL_FALSE;
+   }
+
+   assert(MAX_COLOR_ATTACHMENTS >= 4);
+
+   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
+      struct gl_renderbuffer *rb;
+
+      if (b == BUFFER_FRONT_LEFT && !frontLeft)
+         continue;
+      else if (b == BUFFER_BACK_LEFT && !backLeft)
+         continue;
+      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
+         continue;
+      else if (b == BUFFER_BACK_RIGHT && !backRight)
+         continue;
+
+      assert(fb->Attachment[b].Renderbuffer == NULL);
+
+      rb = _mesa_new_renderbuffer(ctx, 0);
+      if (!rb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
+         return GL_FALSE;
+      }
+
+      rb->InternalFormat = GL_RGBA;
+
+      rb->AllocStorage = soft_renderbuffer_storage;
+      _mesa_add_renderbuffer(fb, b, rb);
+   }
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based depth renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+                       GLuint depthBits)
+{
+   struct gl_renderbuffer *rb;
+
+   if (depthBits > 32) {
+      _mesa_problem(ctx,
+                    "Unsupported depthBits in add_depth_renderbuffer");
+      return GL_FALSE;
+   }
+
+   assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
+
+   rb = _mesa_new_renderbuffer(ctx, 0);
+   if (!rb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
+      return GL_FALSE;
+   }
+
+   if (depthBits <= 16) {
+      rb->InternalFormat = GL_DEPTH_COMPONENT16;
+   }
+   else if (depthBits <= 24) {
+      rb->InternalFormat = GL_DEPTH_COMPONENT24;
+   }
+   else {
+      rb->InternalFormat = GL_DEPTH_COMPONENT32;
+   }
+
+   rb->AllocStorage = soft_renderbuffer_storage;
+   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based stencil renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+                         GLuint stencilBits)
+{
+   struct gl_renderbuffer *rb;
+
+   if (stencilBits > 16) {
+      _mesa_problem(ctx,
+                  "Unsupported stencilBits in add_stencil_renderbuffer");
+      return GL_FALSE;
+   }
+
+   assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
+
+   rb = _mesa_new_renderbuffer(ctx, 0);
+   if (!rb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
+      return GL_FALSE;
+   }
+
+   assert(stencilBits <= 8);
+   rb->InternalFormat = GL_STENCIL_INDEX8;
+
+   rb->AllocStorage = soft_renderbuffer_storage;
+   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
+
+   return GL_TRUE;
+}
+
+
+/**
+ * Add a software-based accumulation renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ */
+static GLboolean
+add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+                       GLuint redBits, GLuint greenBits,
+                       GLuint blueBits, GLuint alphaBits)
+{
+   struct gl_renderbuffer *rb;
+
+   if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
+      _mesa_problem(ctx,
+                    "Unsupported accumBits in add_accum_renderbuffer");
+      return GL_FALSE;
+   }
+
+   assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
+
+   rb = _mesa_new_renderbuffer(ctx, 0);
+   if (!rb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
+      return GL_FALSE;
+   }
+
+   rb->InternalFormat = GL_RGBA16_SNORM;
+   rb->AllocStorage = soft_renderbuffer_storage;
+   _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
+
+   return GL_TRUE;
+}
+
+
+
+/**
+ * Add a software-based aux renderbuffer to the given framebuffer.
+ * This is a helper routine for device drivers when creating a
+ * window system framebuffer (not a user-created render/framebuffer).
+ * Once this function is called, you can basically forget about this
+ * renderbuffer; core Mesa will handle all the buffer management and
+ * rendering!
+ *
+ * NOTE: color-index aux buffers not supported.
+ */
+static GLboolean
+add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
+                      GLuint colorBits, GLuint numBuffers)
+{
+   GLuint i;
+
+   if (colorBits > 16) {
+      _mesa_problem(ctx,
+                    "Unsupported colorBits in add_aux_renderbuffers");
+      return GL_FALSE;
+   }
+
+   assert(numBuffers <= MAX_AUX_BUFFERS);
+
+   for (i = 0; i < numBuffers; i++) {
+      struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0);
+
+      assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
+
+      if (!rb) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
+         return GL_FALSE;
+      }
+
+      assert (colorBits <= 8);
+      rb->InternalFormat = GL_RGBA;
+
+      rb->AllocStorage = soft_renderbuffer_storage;
+      _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
+   }
+   return GL_TRUE;
+}
+
+
+/**
+ * Create/attach software-based renderbuffers to the given framebuffer.
+ * This is a helper routine for device drivers.  Drivers can just as well
+ * call the individual _mesa_add_*_renderbuffer() routines directly.
+ */
+void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+                             GLboolean color,
+                             GLboolean depth,
+                             GLboolean stencil,
+                             GLboolean accum,
+                             GLboolean alpha,
+                             GLboolean aux)
+{
+   GLboolean frontLeft = GL_TRUE;
+   GLboolean backLeft = fb->Visual.doubleBufferMode;
+   GLboolean frontRight = fb->Visual.stereoMode;
+   GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
+
+   if (color) {
+      assert(fb->Visual.redBits == fb->Visual.greenBits);
+      assert(fb->Visual.redBits == fb->Visual.blueBits);
+      add_color_renderbuffers(NULL, fb,
+                              fb->Visual.redBits,
+                              fb->Visual.alphaBits,
+                              frontLeft, backLeft,
+                              frontRight, backRight);
+   }
+
+   if (depth) {
+      assert(fb->Visual.depthBits > 0);
+      add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
+   }
+
+   if (stencil) {
+      assert(fb->Visual.stencilBits > 0);
+      add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
+   }
+
+   if (accum) {
+      assert(fb->Visual.accumRedBits > 0);
+      assert(fb->Visual.accumGreenBits > 0);
+      assert(fb->Visual.accumBlueBits > 0);
+      add_accum_renderbuffer(NULL, fb,
+                             fb->Visual.accumRedBits,
+                             fb->Visual.accumGreenBits,
+                             fb->Visual.accumBlueBits,
+                             fb->Visual.accumAlphaBits);
+   }
+
+   if (aux) {
+      assert(fb->Visual.numAuxBuffers > 0);
+      add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
+                            fb->Visual.numAuxBuffers);
+   }
+
+#if 0
+   if (multisample) {
+      /* maybe someday */
+   }
+#endif
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName  one of the BUFFER_x tokens
+ */
+void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+                       gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+{
+   assert(fb);
+   assert(rb);
+   assert(bufferName < BUFFER_COUNT);
+
+   /* There should be no previous renderbuffer on this attachment point,
+    * with the exception of depth/stencil since the same renderbuffer may
+    * be used for both.
+    */
+   assert(bufferName == BUFFER_DEPTH ||
+          bufferName == BUFFER_STENCIL ||
+          fb->Attachment[bufferName].Renderbuffer == NULL);
+
+   /* winsys vs. user-created buffer cross check */
+   if (fb->Name) {
+      assert(rb->Name);
+   }
+   else {
+      assert(!rb->Name);
+   }
+
+   fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
+   fb->Attachment[bufferName].Complete = GL_TRUE;
+   _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
+}
+
+
+/**
+ * Remove the named renderbuffer from the given framebuffer.
+ * \param bufferName  one of the BUFFER_x tokens
+ */
+void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
+                          gl_buffer_index bufferName)
+{
+   struct gl_renderbuffer *rb;
+
+   assert(bufferName < BUFFER_COUNT);
+
+   rb = fb->Attachment[bufferName].Renderbuffer;
+   if (!rb)
+      return;
+
+   _mesa_reference_renderbuffer(&rb, NULL);
+
+   fb->Attachment[bufferName].Renderbuffer = NULL;
+}
+
+
+/**
+ * Set *ptr to point to rb.  If *ptr points to another renderbuffer,
+ * dereference that buffer first.  The new renderbuffer's refcount will
+ * be incremented.  The old renderbuffer's refcount will be decremented.
+ * This is normally only called from the _mesa_reference_renderbuffer() macro
+ * when there's a real pointer change.
+ */
+void
+_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
+                              struct gl_renderbuffer *rb)
+{
+   if (*ptr) {
+      /* Unreference the old renderbuffer */
+      GLboolean deleteFlag = GL_FALSE;
+      struct gl_renderbuffer *oldRb = *ptr;
+
+      _glthread_LOCK_MUTEX(oldRb->Mutex);
+      ASSERT(oldRb->RefCount > 0);
+      oldRb->RefCount--;
+      /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
+      deleteFlag = (oldRb->RefCount == 0);
+      _glthread_UNLOCK_MUTEX(oldRb->Mutex);
+
+      if (deleteFlag) {
+         oldRb->Delete(oldRb);
+      }
+
+      *ptr = NULL;
+   }
+   assert(!*ptr);
+
+   if (rb) {
+      /* reference new renderbuffer */
+      _glthread_LOCK_MUTEX(rb->Mutex);
+      rb->RefCount++;
+      /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
+      _glthread_UNLOCK_MUTEX(rb->Mutex);
+      *ptr = rb;
+   }
+}
diff --git a/src/mesa/swrast/s_renderbuffer.h b/src/mesa/swrast/s_renderbuffer.h
new file mode 100644
index 0000000..7b7484c
--- /dev/null
+++ b/src/mesa/swrast/s_renderbuffer.h
@@ -0,0 +1,96 @@
+/*
+ * Mesa 3-D graphics library
+ * Version:  6.5
+ *
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef RENDERBUFFER_H
+#define RENDERBUFFER_H
+
+#include "glheader.h"
+#include "mtypes.h"
+
+struct gl_context;
+struct gl_framebuffer;
+struct gl_renderbuffer;
+
+extern void
+_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
+
+extern struct gl_renderbuffer *
+_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
+
+extern void
+_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
+
+
+extern struct gl_renderbuffer *
+_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
+
+void
+_mesa_map_soft_renderbuffer(struct gl_context *ctx,
+			    struct gl_renderbuffer *rb,
+			    GLuint x, GLuint y, GLuint w, GLuint h,
+			    GLbitfield mode,
+			    GLubyte **out_map,
+			    GLint *out_stride);
+
+void
+_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
+			      struct gl_renderbuffer *rb);
+
+extern void
+_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
+
+
+extern void
+_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
+                             GLboolean color,
+                             GLboolean depth,
+                             GLboolean stencil,
+                             GLboolean accum,
+                             GLboolean alpha,
+                             GLboolean aux);
+
+extern void
+_mesa_add_renderbuffer(struct gl_framebuffer *fb,
+                       gl_buffer_index bufferName, struct gl_renderbuffer *rb);
+
+extern void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
+                          gl_buffer_index bufferName);
+
+extern void
+_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
+                              struct gl_renderbuffer *rb);
+
+static inline void
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+                             struct gl_renderbuffer *rb)
+{
+   if (*ptr != rb)
+      _mesa_reference_renderbuffer_(ptr, rb);
+}
+      
+
+
+#endif /* RENDERBUFFER_H */
-- 
1.7.3.4



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