[Mesa-dev] [PATCH 02/10] i965 gs: Reduce information in key to avoid unnecessary recompiles.
Paul Berry
stereotype441 at gmail.com
Mon Dec 5 20:01:52 PST 2011
On 5 December 2011 18:42, Eric Anholt <eric at anholt.net> wrote:
> On Mon, 5 Dec 2011 15:14:13 -0800, Paul Berry <stereotype441 at gmail.com>
> wrote:
> > On 5 December 2011 14:53, Eric Anholt <eric at anholt.net> wrote:
> >
> > > On Mon, 5 Dec 2011 09:40:45 -0800, Paul Berry <
> stereotype441 at gmail.com>
> > > wrote:
> > > > Previously, the geometry shader program key was storing all the
> > > > information necessary to compute the exact structure of the VUE map
> > > > (attrs and userclip_active). However, the GS program doesn't depend
> > > > on the exact structure of the VUE map; only on the size (in 256-bit
> > > > registers) of the VUE. So we were recompiling the GS program
> > > > unnecessarily when the VUE map changed in structure but not in size.
> > > >
> > > > This patch changes the key to store just the size of the VUE map, not
> > > > its structure.
> > >
> > > Hmm. I'm betting that brw_compute_vue_map() is way more expensive than
> > > the extra couple bytes of key data to compare.
> > >
> >
> > True, but it's way less expensive than unnecessarily compiling (and
> > uploading to the GPU) a brand new GS program that is identical to the one
> > that's already there. That's what this patch is avoiding.
>
> That still happens a limited number of times, while key setup is per
> drawing operation. And if you've got the same program code, you should
> even end up associating the same instructions with the identical copies.
>
So am I correct in assuming you're ok with this patch, provided that I do a
follow-on patch that computes the vue map at the top of the pipeline, as
previously discussed?
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