[Mesa-dev] i965 vertex shader texturing support
Eric Anholt
eric at anholt.net
Tue Dec 13 13:19:42 PST 2011
On Thu, 8 Dec 2011 17:07:51 -0800, Kenneth Graunke <kenneth at whitecape.org> wrote:
> This series adds vertex shader texturing support to the i965 driver, as
> required by OpenGL 3.0. Only two things remain: textureGrad() on shadow
> samplers (which isn't supported in hardware), and coordinate clamping to
> support proper filtering at texture borders.
>
> While I added code for texturing on all generations, I'm only enabling it
> on Gen6-7 for now due to lack of testing: my texelFetch and textureSize
> tests fail to run on Gen4-5 due to unrelated interpolation bugs.
>
> Thanks in advance for the review!
Review sent out, patches with no reply are
Reviewed-by: Eric Anholt <eric at anholt.net>
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