[Mesa-dev] [PATCH 13/14] i965/vs: Implement EXT_texture_swizzle support for VS texturing.
Kenneth Graunke
kenneth at whitecape.org
Wed Dec 14 15:11:53 PST 2011
On 12/13/2011 01:19 PM, Eric Anholt wrote:
> On Thu, 8 Dec 2011 17:08:04 -0800, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> + if (one_mask) {
>> + swizzled_result.writemask = one_mask;
>> + emit(MOV(swizzled_result, src_reg(1.0f)));
>> + }
>> }
>
> I think this would be wrong for SWIZZLE_ONE of integer textures.
My tests indicate that it works. swizzled_result gets the appropriate
register type, so this ends up being something like:
mov(8) m4<1>.ywUD 1F { align16 WE_normal 1Q };
and the MOV instruction does the float->int conversion for us.
Is that okay? If not, what would you prefer?
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