[Mesa-dev] [PATCH] i965: Implement bounds checking for transform feedback output.
Kenneth Graunke
kenneth at whitecape.org
Thu Dec 15 15:20:26 PST 2011
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_context.c | 1 +
src/mesa/drivers/dri/i965/brw_context.h | 3 ++
src/mesa/drivers/dri/i965/brw_gs_emit.c | 10 ++++++++
src/mesa/drivers/dri/i965/gen6_sol.c | 38 +++++++++++++++++++++++++++++++
4 files changed, 52 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 7d360b0..fd60853 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -117,6 +117,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
brw_init_queryobj_functions(functions);
functions->PrepareExecBegin = brwPrepareExecBegin;
+ functions->BeginTransformFeedback = brw_begin_transform_feedback;
functions->EndTransformFeedback = brw_end_transform_feedback;
}
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 8e52488..20623d4 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1073,6 +1073,9 @@ brw_fprog_uses_noperspective(const struct gl_fragment_program *fprog);
/* gen6_sol.c */
void
+brw_begin_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj);
+void
brw_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c
index 72d4eca..5dd3734 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c
@@ -352,6 +352,15 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
*/
brw_MOV(p, get_element_ud(c->reg.header, 5),
get_element_ud(c->reg.SVBI, 0));
+
+ /* Make sure that the buffers have enough room for all the vertices. */
+ brw_ADD(p, get_element_ud(c->reg.temp, 0),
+ get_element_ud(c->reg.SVBI, 0), brw_imm_ud(num_verts));
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L,
+ get_element_ud(c->reg.temp, 0),
+ get_element_ud(c->reg.SVBI, 4));
+ brw_IF(p, BRW_EXECUTE_1);
+
/* For each vertex, generate code to output each varying using the
* appropriate binding table entry.
*/
@@ -392,6 +401,7 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
get_element_ud(c->reg.header, 5), brw_imm_ud(1));
}
}
+ brw_ENDIF(p);
/* Now, reinitialize the header register from R0 to restore the parts of
* the register that we overwrote while streaming out transform feedback
diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c
index b11bce2..56d4a6a 100644
--- a/src/mesa/drivers/dri/i965/gen6_sol.c
+++ b/src/mesa/drivers/dri/i965/gen6_sol.c
@@ -26,6 +26,7 @@
* Code to initialize the binding table entries used by transform feedback.
*/
+#include "main/macros.h"
#include "brw_context.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
@@ -101,6 +102,43 @@ const struct brw_tracked_state gen6_sol_surface = {
};
void
+brw_begin_transform_feedback(struct gl_context *ctx,
+ struct gl_transform_feedback_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const struct gl_shader_program *vs_prog =
+ ctx->Shader.CurrentVertexProgram;
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ &vs_prog->LinkedTransformFeedback;
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ unsigned max_index = 0xffffffff;
+
+ /* Compute the maximum number of vertices that we can write without
+ * overflowing any of the buffers currently being used for feedback.
+ */
+ for (int i = 0; i < MAX_FEEDBACK_ATTRIBS; ++i) {
+ unsigned stride = linked_xfb_info->BufferStride[i];
+
+ /* Skip any inactive buffers, which have a stride of 0. */
+ if (stride == 0)
+ continue;
+
+ unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
+ max_index = MIN2(max_index, max_for_this_buffer);
+ }
+
+ /* Initialize the SVBI 0 register to zero and set the maximum index. */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(0); /* SVBI 0 */
+ OUT_BATCH(0);
+ OUT_BATCH(max_index);
+ ADVANCE_BATCH();
+}
+
+void
brw_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
--
1.7.7.3
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