[Mesa-dev] [PATCH 1/3] mesa: make update_fbo_texture() non-static
Brian Paul
brianp at vmware.com
Thu Dec 15 16:46:59 PST 2011
We'll call this from the mipmap generation code.
---
src/mesa/main/teximage.c | 11 ++++++-----
src/mesa/main/teximage.h | 4 ++++
2 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8a002b6..eccc0fd 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
* in size or format since that effects FBO completeness.
* Any FBOs rendering into the texture must be re-validated.
*/
-static void
-update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
- GLuint face, GLuint level)
+void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level)
{
/* Only check this texture if it's been marked as RenderToTexture */
if (texObj->_RenderToTexture) {
@@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
@@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
- update_fbo_texture(ctx, texObj, face, level);
+ _mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 9cc7d5a..d756646 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat, GLenum format, GLenum type);
+extern void
+_mesa_update_fbo_texture(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint face, GLuint level);
extern void
_mesa_clear_texture_image(struct gl_context *ctx,
--
1.7.3.4
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