[Mesa-dev] [PATCH 3/3] meta: use _mesa_prepare_mipmap_level() in the mipmap generation code
Brian Paul
brianp at vmware.com
Thu Dec 15 16:47:01 PST 2011
See previous commit for more information.
---
src/mesa/drivers/common/meta.c | 47 ++++++++++-----------------------------
1 files changed, 12 insertions(+), 35 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 259041f..1683c85 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2943,43 +2943,20 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
break;
}
- /* Set MaxLevel large enough to hold the new level when we allocate it */
+ /* Allocate storage for the destination mipmap image(s) */
+
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
- /* Create empty dest image */
- if (target == GL_TEXTURE_1D) {
- _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
- dstWidth, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- else if (target == GL_TEXTURE_3D) {
- _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
- dstWidth, dstHeight, dstDepth, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- else {
- /* 2D or cube */
- _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
- dstWidth, dstHeight, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- if (target == GL_TEXTURE_CUBE_MAP) {
- /* If texturing from a cube, we need to make sure all src faces
- * have been defined (even if we're not sampling from them.)
- * Otherwise the texture object will be 'incomplete' and
- * texturing from it will not be allowed.
- */
- GLuint face;
- for (face = 0; face < 6; face++) {
- if (!texObj->Image[face][srcLevel] ||
- texObj->Image[face][srcLevel]->Width != srcWidth) {
- _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
- srcLevel, srcImage->InternalFormat,
- srcWidth, srcHeight, border,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- }
- }
+ if (!_mesa_prepare_mipmap_level(ctx, texObj, dstLevel,
+ dstWidth, dstHeight, dstDepth,
+ srcImage->Border,
+ srcImage->InternalFormat,
+ srcImage->TexFormat)) {
+ /* All done. We either ran out of memory or we would go beyond the
+ * last valid level of an immutable texture if we continued.
+ */
+ break;
}
/* limit minification to src level */
--
1.7.3.4
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