[Mesa-dev] [PATCH 1/3] mesa: make update_fbo_texture() non-static
Ian Romanick
idr at freedesktop.org
Fri Dec 16 10:36:57 PST 2011
On 12/15/2011 04:46 PM, Brian Paul wrote:
Nice refactor. For the series,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> We'll call this from the mipmap generation code.
> ---
> src/mesa/main/teximage.c | 11 ++++++-----
> src/mesa/main/teximage.h | 4 ++++
> 2 files changed, 10 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 8a002b6..eccc0fd 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
> * in size or format since that effects FBO completeness.
> * Any FBOs rendering into the texture must be re-validated.
> */
> -static void
> -update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
> - GLuint face, GLuint level)
> +void
> +_mesa_update_fbo_texture(struct gl_context *ctx,
> + struct gl_texture_object *texObj,
> + GLuint face, GLuint level)
> {
> /* Only check this texture if it's been marked as RenderToTexture */
> if (texObj->_RenderToTexture) {
> @@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,
>
> check_gen_mipmap(ctx, target, texObj, level);
>
> - update_fbo_texture(ctx, texObj, face, level);
> + _mesa_update_fbo_texture(ctx, texObj, face, level);
>
> /* state update */
> texObj->_Complete = GL_FALSE;
> @@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
>
> check_gen_mipmap(ctx, target, texObj, level);
>
> - update_fbo_texture(ctx, texObj, face, level);
> + _mesa_update_fbo_texture(ctx, texObj, face, level);
>
> /* state update */
> texObj->_Complete = GL_FALSE;
> diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
> index 9cc7d5a..d756646 100644
> --- a/src/mesa/main/teximage.h
> +++ b/src/mesa/main/teximage.h
> @@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
> GLenum target, GLint level,
> GLenum internalFormat, GLenum format, GLenum type);
>
> +extern void
> +_mesa_update_fbo_texture(struct gl_context *ctx,
> + struct gl_texture_object *texObj,
> + GLuint face, GLuint level);
>
> extern void
> _mesa_clear_texture_image(struct gl_context *ctx,
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