[Mesa-dev] [PATCH 2/2] softpipe: fix depth sampling for linear vs nearest.
Dave Airlie
airlied at gmail.com
Sun Dec 18 13:27:22 PST 2011
From: Dave Airlie <airlied at redhat.com>
This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/softpipe/sp_tex_sample.c | 23 ++++++++++++++++-------
1 files changed, 16 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 72629a0..40ad786 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2172,13 +2172,22 @@ sample_compare(struct tgsi_sampler *tgsi_sampler,
break;
}
- /* convert four pass/fail values to an intensity in [0,1] */
- val = 0.25F * (k0 + k1 + k2 + k3);
-
- /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
- for (j = 0; j < 4; j++) {
- rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
- rgba[3][j] = 1.0F;
+ if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ /* convert four pass/fail values to an intensity in [0,1] */
+ val = 0.25F * (k0 + k1 + k2 + k3);
+
+ /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
+ for (j = 0; j < 4; j++) {
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
+ rgba[3][j] = 1.0F;
+ }
+ } else {
+ for (j = 0; j < 4; j++) {
+ rgba[0][j] = k0;
+ rgba[1][j] = k1;
+ rgba[2][j] = k2;
+ rgba[3][0] = 1.0F;
+ }
}
}
--
1.7.7.3
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