[Mesa-dev] [PATCH 02/10] i965/vs: Implement vec4_visitor::generate_tex().
Kenneth Graunke
kenneth at whitecape.org
Mon Dec 19 11:09:04 PST 2011
This is the part that takes the vec4_instruction IR and turns it into
actual Gen ISA.
v2: Add Gen4 messages, don't retype m0 to UW.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vec4.h | 4 +
src/mesa/drivers/dri/i965/brw_vec4_emit.cpp | 106 +++++++++++++++++++++++++++
2 files changed, 110 insertions(+), 0 deletions(-)
Somehow I completely forgot Gen4 in the last revision.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 5bf8027..d3505c3 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -549,6 +549,10 @@ public:
struct brw_reg src0,
struct brw_reg src1);
+ void generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+
void generate_urb_write(vec4_instruction *inst);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 54bbe13..c131343 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -355,6 +355,104 @@ vec4_visitor::generate_math2_gen4(vec4_instruction *inst,
}
void
+vec4_visitor::generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src)
+{
+ int msg_type = -1;
+
+ if (intel->gen >= 5) {
+ switch (inst->opcode) {
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXL:
+ if (inst->shadow_compare) {
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE;
+ } else {
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD;
+ }
+ break;
+ case SHADER_OPCODE_TXD:
+ /* There is no sample_d_c message; comparisons are done manually. */
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS;
+ break;
+ case SHADER_OPCODE_TXF:
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LD;
+ break;
+ case SHADER_OPCODE_TXS:
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO;
+ break;
+ default:
+ assert(!"should not get here: invalid VS texture opcode");
+ break;
+ }
+ } else {
+ switch (inst->opcode) {
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXL:
+ if (inst->shadow_compare) {
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE;
+ assert(inst->mlen == 3);
+ } else {
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD;
+ assert(inst->mlen == 2);
+ }
+ break;
+ case SHADER_OPCODE_TXD:
+ /* There is no sample_d_c message; comparisons are done manually. */
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS;
+ assert(inst->mlen == 4);
+ break;
+ case SHADER_OPCODE_TXF:
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_LD;
+ assert(inst->mlen == 2);
+ break;
+ case SHADER_OPCODE_TXS:
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO;
+ assert(inst->mlen == 2);
+ break;
+ default:
+ assert(!"should not get here: invalid VS texture opcode");
+ break;
+ }
+ }
+
+ assert(msg_type != -1);
+
+ if (inst->header_present) {
+ /* Set up an implied move from g0 to the MRF. */
+ src = brw_vec8_grf(0, 0);
+ }
+
+ uint32_t return_format;
+
+ switch (dst.type) {
+ case BRW_REGISTER_TYPE_D:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_SINT32;
+ break;
+ case BRW_REGISTER_TYPE_UD:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
+ break;
+ default:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32;
+ break;
+ }
+
+ brw_SAMPLE(p,
+ dst,
+ inst->base_mrf,
+ src,
+ SURF_INDEX_TEXTURE(inst->sampler),
+ inst->sampler,
+ WRITEMASK_XYZW,
+ msg_type,
+ 1, /* response length */
+ inst->mlen,
+ inst->header_present,
+ BRW_SAMPLER_SIMD_MODE_SIMD4X2,
+ return_format);
+}
+
+void
vec4_visitor::generate_urb_write(vec4_instruction *inst)
{
brw_urb_WRITE(p,
@@ -593,6 +691,14 @@ vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
}
break;
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXD:
+ case SHADER_OPCODE_TXF:
+ case SHADER_OPCODE_TXL:
+ case SHADER_OPCODE_TXS:
+ generate_tex(inst, dst, src[0]);
+ break;
+
case VS_OPCODE_URB_WRITE:
generate_urb_write(inst);
break;
--
1.7.7.3
More information about the mesa-dev
mailing list