[Mesa-dev] [PATCH] mesa: remove stray GL_TEXTURE_1D_ARRAY code in _mesa_store_teximage3d()
Brian Paul
brianp at vmware.com
Mon Dec 19 12:47:42 PST 2011
GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copy&paste code from the _mesa_store_teximage2d() function above.
---
src/mesa/main/texstore.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index a57a38e..cfe1c24 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4775,11 +4775,6 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
return;
}
- if (target == GL_TEXTURE_1D_ARRAY) {
- depth = height;
- height = 1;
- }
-
sliceMaps = (GLubyte **) calloc(depth, sizeof(GLubyte *));
/* Map dest texture buffer slices */
--
1.7.3.4
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