[Mesa-dev] [PATCH 07/20] glx: Implement glx_screen_vtable::create_context_attribs for indirect contexts
Ian Romanick
idr at freedesktop.org
Tue Dec 20 12:31:10 PST 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glx/indirect_glx.c | 24 +++++++++++++++++++++++-
1 files changed, 23 insertions(+), 1 deletions(-)
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index b628688..2399375 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -436,9 +436,31 @@ indirect_create_context(struct glx_screen *psc,
return gc;
}
+static struct glx_context *
+indirect_create_context_attribs(struct glx_screen *base,
+ struct glx_config *config_base,
+ struct glx_context *shareList,
+ unsigned num_attribs,
+ const uint32_t *attribs,
+ unsigned *error)
+{
+ /* All of the attribute validation for indirect contexts is handled on the
+ * server, so there's not much to do here.
+ */
+ (void) num_attribs;
+ (void) attribs;
+
+ /* The error parameter is only used on the server so that correct GLX
+ * protocol errors can be generated. On the client, it can be ignored.
+ */
+ (void) error;
+
+ return indirect_create_context(base, config_base, shareList, 0);
+}
+
struct glx_screen_vtable indirect_screen_vtable = {
indirect_create_context,
- NULL
+ indirect_create_context_attribs
};
_X_HIDDEN struct glx_screen *
--
1.7.6.4
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