[Mesa-dev] [PATCH] vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArrays
Jose Fonseca
jfonseca at vmware.com
Wed Dec 21 03:16:01 PST 2011
Looks good to me Brian.
I assume it is already impossible for the arrays to change in such subtle manner within a single draw method, without provoking _NEW_ARRAY to be set.
Jose
----- Original Message -----
> This fixes a regression seen with the isosurf demo when switching
> between
> glBegin/End and glDrawArrays (do it several times). The problem was
> the
> driver wasn't getting _NEW_ARRAY when the arrays were subtly changed:
> (vertex3f, normal3f) vs. (normal3f, vertex3f).
>
> This patch fixes that by signaling _NEW_ARRAY whenever we transition
> between glBegin/End and glDrawArrays mode.
>
> The patch also fixes up the initialization of the map_vp_none[] array
> to stop putting strange values in the last five elements of the
> array.
> ---
> src/mesa/vbo/vbo_context.c | 11 ++++-------
> src/mesa/vbo/vbo_exec.h | 33
> +++++++++++++++++++++++++++++++++
> src/mesa/vbo/vbo_exec_api.c | 2 ++
> src/mesa/vbo/vbo_exec_array.c | 4 ++++
> 4 files changed, 43 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
> index b2e6bbc..d83f2fd 100644
> --- a/src/mesa/vbo/vbo_context.c
> +++ b/src/mesa/vbo/vbo_context.c
> @@ -176,17 +176,14 @@ GLboolean _vbo_CreateContext( struct gl_context
> *ctx )
> {
> GLuint i;
>
> - /* When no vertex program, pull in the material attributes in
> - * the generic range.
> - */
> - for (i = 0; i < VERT_ATTRIB_FF_MAX; i++)
> + /* identity mapping */
> + for (i = 0; i < Elements(vbo->map_vp_none); i++)
> vbo->map_vp_none[i] = i;
> + /* map material attribs to generic slots */
> for (i = 0; i < NR_MAT_ATTRIBS; i++)
> vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
> = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
> - for (i = NR_MAT_ATTRIBS; i < VERT_ATTRIB_GENERIC_MAX; i++)
> - vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)] = i;
> -
> +
> for (i = 0; i < Elements(vbo->map_vp_arb); i++)
> vbo->map_vp_arb[i] = i;
> }
> diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
> index cfed8e8..339461d 100644
> --- a/src/mesa/vbo/vbo_exec.h
> +++ b/src/mesa/vbo/vbo_exec.h
> @@ -78,12 +78,23 @@ struct vbo_exec_copied_vtx {
> };
>
>
> +enum draw_method
> +{
> + DRAW_NONE,
> + DRAW_BEGIN_END,
> + DRAW_ELEMENTS,
> + DRAW_ARRAYS
> +};
> +
> +
> struct vbo_exec_context
> {
> struct gl_context *ctx;
> GLvertexformat vtxfmt;
> GLvertexformat vtxfmt_noop;
>
> + enum draw_method last_draw_method;
> +
> struct {
> struct gl_buffer_object *bufferobj;
>
> @@ -164,6 +175,28 @@ void vbo_exec_array_destroy( struct
> vbo_exec_context *exec );
> void vbo_exec_vtx_init( struct vbo_exec_context *exec );
> void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
>
> +
> +/**
> + * This is called by glBegin, glDrawArrays and glDrawElements (and
> + * variations of those calls). When we transition from immediate
> mode
> + * drawing to array drawing we need to invalidate the array state.
> + *
> + * glBegin/End builds vertex arrays. Those arrays may look
> identical
> + * to glDrawArrays arrays except that the position of the elements
> may
> + * be different. For example, arrays of (position3v, normal3f) vs.
> arrays
> + * of (normal3f, position3f). So we need to make sure we notify
> drivers
> + * that arrays may be changing.
> + */
> +static inline void
> +vbo_draw_method(struct vbo_exec_context *exec, enum draw_method
> method)
> +{
> + if (exec->last_draw_method != method) {
> + exec->ctx->NewState |= _NEW_ARRAY;
> + exec->last_draw_method = method;
> + }
> +}
> +
> +
> #if FEATURE_beginend
>
> void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean
> unmap );
> diff --git a/src/mesa/vbo/vbo_exec_api.c
> b/src/mesa/vbo/vbo_exec_api.c
> index 4be0169..cb5f9ae 100644
> --- a/src/mesa/vbo/vbo_exec_api.c
> +++ b/src/mesa/vbo/vbo_exec_api.c
> @@ -701,6 +701,8 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum
> mode )
> return;
> }
>
> + vbo_draw_method(exec, DRAW_BEGIN_END);
> +
> if (ctx->Driver.PrepareExecBegin)
> ctx->Driver.PrepareExecBegin(ctx);
>
> diff --git a/src/mesa/vbo/vbo_exec_array.c
> b/src/mesa/vbo/vbo_exec_array.c
> index a6e41e9..e84c0f3 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -558,6 +558,8 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum
> mode, GLint start,
>
> vbo_bind_arrays(ctx);
>
> + vbo_draw_method(exec, DRAW_ARRAYS);
> +
> /* Again... because we may have changed the bitmask of per-vertex
> varying
> * attributes. If we regenerate the fixed-function vertex
> program now
> * we may be able to prune down the number of vertex attributes
> which we
> @@ -773,6 +775,8 @@ vbo_validated_drawrangeelements(struct gl_context
> *ctx, GLenum mode,
>
> vbo_bind_arrays( ctx );
>
> + vbo_draw_method(exec, DRAW_ELEMENTS);
> +
> /* check for dirty state again */
> if (ctx->NewState)
> _mesa_update_state( ctx );
> --
> 1.7.3.4
>
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