[Mesa-dev] [PATCH 08/22] swrast: rewrite _swrast_read_stencil_span()
Eric Anholt
eric at anholt.net
Wed Dec 21 12:01:34 PST 2011
On Sun, 18 Dec 2011 20:08:13 -0700, Brian Paul <brianp at vmware.com> wrote:
> Use format pack/unpack functions instead of deprecated renderbuffer
> GetRow/PutRow functions.
> ---
> src/mesa/swrast/s_stencil.c | 31 ++++++++++++++++++++++++++-----
> 1 files changed, 26 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
> index 17b3b12..1d78e97 100644
> --- a/src/mesa/swrast/s_stencil.c
> +++ b/src/mesa/swrast/s_stencil.c
> /**
> + * Return the address of a stencil value in a renderbuffer.
> + */
> +static inline GLubyte *
> +get_stencil_address(struct gl_renderbuffer *rb, GLint x, GLint y)
> +{
> + const GLint bpp = _mesa_get_format_bytes(rb->Format);
> + const GLint rowStride = rb->RowStride * bpp;
> + assert(rb->Data);
> + return (GLubyte *) rb->Data + y * rowStride + x * bpp;
> +}
> +
> +
> +
> +/**
> * Apply the given stencil operator to the array of stencil values.
> * Don't touch stencil[i] if mask[i] is zero.
> * Input: n - size of stencil array
> @@ -1075,6 +1090,8 @@ _swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
> GLint n, GLint x, GLint y, GLubyte stencil[])
> {
> GLubyte *src;
> + const GLuint bpp = _mesa_get_format_bytes(rb->Format);
> + const GLuint rowStride = rb->RowStride * bpp;
>
> if (y < 0 || y >= (GLint) rb->Height ||
> x + n <= 0 || x >= (GLint) rb->Width) {
> @@ -1096,7 +1113,7 @@ _swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
> return;
> }
>
> - src = (GLubyte *) rb->Data + y * rb->RowStride +x;
> + src = (GLubyte *) rb->Data + y * rowStride + x * bpp;
> _mesa_unpack_ubyte_stencil_row(rb->Format, n, src, stencil);
> }
Don't you want to just reuse get_stencil_address here?
> @@ -1115,9 +1132,10 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
> const GLubyte stencil[] )
> {
> struct gl_framebuffer *fb = ctx->DrawBuffer;
> - struct gl_renderbuffer *rb = fb->_StencilBuffer;
> + struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
> const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
> const GLuint stencilMask = ctx->Stencil.WriteMask[0];
> + GLubyte *stencilBuf;
>
> if (y < 0 || y >= (GLint) rb->Height ||
> x + n <= 0 || x >= (GLint) rb->Width) {
> @@ -1138,19 +1156,22 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
> return;
> }
>
> + stencilBuf = get_stencil_address(rb, x, y);
> +
> if ((stencilMask & stencilMax) != stencilMax) {
> /* need to apply writemask */
> GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH];
> GLint i;
> - rb->GetRow(ctx, rb, n, x, y, destVals);
> +
> + _mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals);
> for (i = 0; i < n; i++) {
> newVals[i]
> = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask);
> }
> - rb->PutRow(ctx, rb, n, x, y, newVals, NULL);
> + _mesa_pack_ubyte_stencil_row(rb->Format, n, destVals, stencilBuf);
s/destVals/newVals/ ?
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