[Mesa-dev] [PATCH] ff_fragment_shader: Don't generate swizzles for scalar combiner inputs
Eric Anholt
eric at anholt.net
Fri Dec 23 22:35:18 PST 2011
On Thu, 22 Dec 2011 17:43:57 -0800, "Ian Romanick" <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> There are a couple scenarios where the source could be zero and the
> operand could be either SRC_ALPHA or ONE_MINUS_SRC_ALPHA. For
> example, if the source was ZERO. This would result in something like
> (0).w, and a later call to ir_validate would get angry.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42517
In other cases of handling this in the code, I was using the little
smear() helper function. I'd tend towards using that here as well, but
no strong feeling.
There's also a "bump = get_source(...)" in the bumpmap handling that
looks like it could use the same treatment.
I think I've reviewed all the other swizzles in the code now.
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