[Mesa-dev] [PATCH 3/4] ARB_Uniform_Buffer_Object: Types test
Vincent Lejeune
vljn at ovi.com
Sun Dec 25 09:35:49 PST 2011
---
tests/all.tests | 1 +
.../arb_uniform_buffer_object/CMakeLists.gl.txt | 1 +
tests/spec/arb_uniform_buffer_object/types.c | 168 ++++++++++++++++++++
3 files changed, 170 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/arb_uniform_buffer_object/types.c
diff --git a/tests/all.tests b/tests/all.tests
index de138be..8ad3d89 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1390,6 +1390,7 @@ arb_transform_feedback2['draw-auto'] = PlainExecTest(['arb_transform_feedback2-d
arb_uniform_buffer_object = Group()
spec['ARB_uniform_buffer_object'] = arb_uniform_buffer_object
arb_uniform_buffer_object['standard_layout'] = concurrent_test('arb_uniform_buffer_object_standard_layout')
+arb_uniform_buffer_object['types'] = concurrent_test('arb_uniform_buffer_object_types')
arb_uniform_buffer_object['draw_test'] = PlainExecTest('arb_uniform_buffer_object_draw_test')
ati_draw_buffers = Group()
diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
index 8f46101..f2bf52b 100644
--- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
@@ -13,6 +13,7 @@ link_libraries (
)
add_executable (arb_uniform_buffer_object_standard_layout standard-layout.c)
+add_executable (arb_uniform_buffer_object_types types.c)
add_executable (arb_uniform_buffer_object_draw_test draw_test.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_uniform_buffer_object/types.c b/tests/spec/arb_uniform_buffer_object/types.c
new file mode 100644
index 0000000..6c9725d
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/types.c
@@ -0,0 +1,168 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ * Copyright © 2011 Vincent Lejeune
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * ARB_uniform_buffer_object test
+ *
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100;
+int piglit_height = 100;
+int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA;
+static GLuint prog;
+
+static const struct result {
+ const char* name;
+ GLenum type;
+} expected_result[] =
+ {
+ { "a", GL_FLOAT },
+ { "b", GL_FLOAT_VEC2 },
+ { "c", GL_FLOAT_VEC3 },
+ { "d", GL_FLOAT_VEC4 },
+ { "e", GL_INT },
+ { "f", GL_INT_VEC2 },
+ { "g", GL_INT_VEC3 },
+ { "h", GL_INT_VEC4 },
+ { "i", GL_UNSIGNED_INT },
+ { "j", GL_UNSIGNED_INT_VEC2 },
+ { "k", GL_UNSIGNED_INT_VEC3 },
+ { "l", GL_UNSIGNED_INT_VEC4 },
+ { "m", GL_BOOL },
+ { "n", GL_BOOL_VEC2 },
+ { "o", GL_BOOL_VEC3 },
+ { "p", GL_BOOL_VEC4 },
+ { "q", GL_FLOAT_MAT2 },
+ { "r", GL_FLOAT_MAT3 },
+ { "s", GL_FLOAT_MAT4 },
+ { "t", GL_FLOAT_MAT2x3 },
+ { "u", GL_FLOAT_MAT2x4 },
+ { "v", GL_FLOAT_MAT3x2 },
+ { "w", GL_FLOAT_MAT3x4 },
+ { "x", GL_FLOAT_MAT4x2 },
+ { "y", GL_FLOAT_MAT4x3 },
+ };
+
+
+
+static const char frag_shader_text[] =
+ "#version 130\n"
+ "#extension GL_ARB_uniform_buffer_object : enable \n"
+ "\n"
+ "layout(std140) uniform test_ubo { \n"
+ " float a;\n"
+ " vec2 b;\n"
+ " vec3 c;\n"
+ " vec4 d;\n"
+ " int e;\n"
+ " ivec2 f;\n"
+ " ivec3 g;\n"
+ " ivec4 h;\n"
+ " uint i;\n"
+ " uvec2 j;\n"
+ " uvec3 k;\n"
+ " uvec4 l;\n"
+ " bool m;\n"
+ " bvec2 n;\n"
+ " bvec3 o;\n"
+ " bvec4 p;\n"
+ " mat2 q;\n"
+ " mat3 r;\n"
+ " mat4 s;\n"
+ " mat2x3 t;\n"
+ " mat2x4 u;\n"
+ " mat3x2 v;\n"
+ " mat3x4 w;\n"
+ " mat4x2 x;\n"
+ " mat4x3 y;\n"
+ "};\n"
+ "\n"
+ "void main() {}";
+
+static void
+init(void)
+{
+ GLuint fs;
+
+ piglit_require_GLSL_version(130);
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text);
+ prog = piglit_CreateProgram();
+ piglit_AttachShader(prog, fs);
+
+ piglit_LinkProgram(prog);
+ if (!piglit_link_check_status(prog)) {
+ piglit_DeleteProgram(prog);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ piglit_UseProgram(prog);
+ piglit_check_gl_error(0, PIGLIT_FAIL);
+}
+
+static bool
+validate_type()
+{
+ unsigned i, index;
+ GLint type;
+
+ for(i = 0; i < ARRAY_SIZE(expected_result); i++) {
+ const char * temp_name = expected_result[i].name;
+ glGetUniformIndices(prog, 1, &temp_name, &index);
+ if (index == GL_INVALID_INDEX) {
+ printf("%s not found\n",temp_name);
+ return false;
+ }
+ glGetActiveUniformsiv(prog, 1, &index, GL_UNIFORM_TYPE, &type);
+ if (type != expected_result[i].type) {
+ printf("For %s : type is %d, should be %d\n",temp_name,
+ type,expected_result[i].type);
+ return false;
+ }
+ }
+ return true;
+
+}
+
+static void
+check_results_and_exit(void)
+{
+ GLboolean pass = GL_TRUE;
+ pass = validate_type();
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ init();
+ check_results_and_exit();
+}
+
+enum piglit_result piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
--
1.7.7
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