[Mesa-dev] [PATCH 2/5] i915: Convert to use GLbitfield64 directly.
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Mon Dec 26 01:28:57 PST 2011
Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
---
src/mesa/drivers/dri/i915/i830_context.h | 2 +-
src/mesa/drivers/dri/i915/i830_vtbl.c | 24 +++++++++++-------------
2 files changed, 12 insertions(+), 14 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i830_context.h
b/src/mesa/drivers/dri/i915/i830_context.h
index 4f15614..d9e2fcf 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -143,7 +143,7 @@ struct i830_context
struct intel_context intel;
GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
- DECLARE_RENDERINPUTS(last_index_bitset);
+ GLbitfield64 last_index_bitset;
struct i830_hw_state state;
};
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c
b/src/mesa/drivers/dri/i915/i830_vtbl.c
index e85b2f9..513acb9 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -79,13 +79,11 @@ i830_render_start(struct intel_context *intel)
struct i830_context *i830 = i830_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- DECLARE_RENDERINPUTS(index_bitset);
+ GLbitfield64 index_bitset = tnl->render_inputs_bitset;
GLuint v0 = _3DSTATE_VFT0_CMD;
GLuint v2 = _3DSTATE_VFT1_CMD;
GLuint mcsb1 = 0;
- RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
-
/* Important:
*/
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
@@ -94,7 +92,7 @@ i830_render_start(struct intel_context *intel)
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
{
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
intel->coloroffset = 4;
}
@@ -103,33 +101,33 @@ i830_render_start(struct intel_context *intel)
intel->coloroffset = 3;
}
- if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
}
EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
intel->specoffset = 0;
- if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
- RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
- if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
+ if (index_bitset & (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) |
+ BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
intel->specoffset = intel->coloroffset + 1;
EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
}
else
EMIT_PAD(3);
- if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG))
EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
else
EMIT_PAD(1);
}
- if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
{
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
int i, count = 0;
for (i = 0; i < I830_TEX_UNITS; i++) {
- if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
GLuint emit;
GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
@@ -179,7 +177,7 @@ i830_render_start(struct intel_context *intel)
if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
- !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
+ index_bitset != i830->last_index_bitset) {
int k;
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
@@ -198,7 +196,7 @@ i830_render_start(struct intel_context *intel)
i830->state.Ctx[I830_CTXREG_VF] = v0;
i830->state.Ctx[I830_CTXREG_VF2] = v2;
i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
- RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
+ i830->last_index_bitset = index_bitset;
k = i830_check_vertex_size(intel, intel->vertex_size);
assert(k);
--
1.7.4.4
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