[Mesa-dev] [PATCH 3/6] glsl: always define data_end union as we always use it on line 369

Ian Romanick idr at freedesktop.org
Wed Dec 28 11:51:04 PST 2011



On Dec 27, 2011, at 8:35 AM, Brian Paul <brian.e.paul at gmail.com> wrote:

> On Tue, Dec 27, 2011 at 8:41 AM, Alexander von Gluck
> <kallisti5 at unixzen.com> wrote:
>> 
>> ---
>>  src/glsl/link_uniforms.cpp |    2 --
>>  1 files changed, 0 insertions(+), 2 deletions(-)
>> 
>> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
>> index c7de480..fc1c1f7 100644
>> --- a/src/glsl/link_uniforms.cpp
>> +++ b/src/glsl/link_uniforms.cpp
>> @@ -336,9 +336,7 @@ link_assign_uniform_locations(struct gl_shader_program
>> *prog)
>>       rzalloc_array(prog, struct gl_uniform_storage, num_user_uniforms);
>>    union gl_constant_value *data =
>>       rzalloc_array(uniforms, union gl_constant_value, num_data_slots);
>> -#ifndef NDEBUG
>>    union gl_constant_value *data_end = &data[num_data_slots];
>> -#endif
>> 
>>    parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data);
>> 
> 
> How about moving the assert that uses data_end into the #ifndef NDEBUG
> test seen above it?

That's my preference.  Brian's patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index c7de480..b331db7 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -365,9 +365,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog
>    for (unsigned i = 0; i < num_user_uniforms; i++) {
>       assert(uniforms[i].storage != NULL);
>    }
> -#endif
> 
>    assert(parcel.values == data_end);
> +#endif
> 
>    prog->NumUserUniformStorage = num_user_uniforms;
>    prog->UniformStorage = uniforms;
> 
> 
> -Brian
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 


More information about the mesa-dev mailing list