[Mesa-dev] [PATCH 7/7] mesa: Fix transform feedback of gl_ClipDistance.
Paul Berry
stereotype441 at gmail.com
Thu Dec 29 09:16:28 PST 2011
On drivers that set gl_shader_compiler_options::LowerClipDistance (for
example i965), references to gl_ClipDistance (a float[8] array) will
be converted to references to gl_ClipDistanceMESA (a vec4[2] array).
This patch modifies the linker so that requests for transform feedback
of gl_ClipDistance are similarly converted.
Fixes Piglit test "EXT_transform_feedback/builtin-varyings
gl_ClipDistance".
---
src/glsl/linker.cpp | 59 +++++++++++++++++++++++++++++++++++---------------
1 files changed, 41 insertions(+), 18 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 6def821..ed9a5d7 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1376,8 +1376,8 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
class tfeedback_decl
{
public:
- bool init(struct gl_shader_program *prog, const void *mem_ctx,
- const char *input);
+ bool init(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, const char *input);
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
ir_variable *output_var);
@@ -1433,6 +1433,13 @@ private:
unsigned array_index;
/**
+ * Which component to extract from the vertex shader output location that
+ * the linker assigned to this variable. -1 if all components should be
+ * extracted.
+ */
+ int single_component;
+
+ /**
* The vertex shader output location that the linker assigned for this
* variable. -1 if a location hasn't been assigned yet.
*/
@@ -1458,8 +1465,8 @@ private:
* reported using linker_error(), and false is returned.
*/
bool
-tfeedback_decl::init(struct gl_shader_program *prog, const void *mem_ctx,
- const char *input)
+tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, const char *input)
{
/* We don't have to be pedantic about what is a valid GLSL variable name,
* because any variable with an invalid name can't exist in the IR anyway.
@@ -1467,23 +1474,34 @@ tfeedback_decl::init(struct gl_shader_program *prog, const void *mem_ctx,
this->location = -1;
this->orig_name = input;
+ this->single_component = -1;
const char *bracket = strrchr(input, '[');
if (bracket) {
this->var_name = ralloc_strndup(mem_ctx, input, bracket - input);
- if (sscanf(bracket, "[%u]", &this->array_index) == 1) {
- this->is_array = true;
- return true;
+ if (sscanf(bracket, "[%u]", &this->array_index) != 1) {
+ linker_error(prog, "Cannot parse transform feedback varying %s", input);
+ return false;
}
+ this->is_array = true;
} else {
this->var_name = ralloc_strdup(mem_ctx, input);
this->is_array = false;
- return true;
}
- linker_error(prog, "Cannot parse transform feedback varying %s", input);
- return false;
+ /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, we need
+ * to convert a request for gl_ClipDistance[n] into a request for a
+ * component of gl_ClipDistanceMESA[n/4].
+ */
+ if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
+ strcmp(this->var_name, "gl_ClipDistance") == 0) {
+ this->var_name = "gl_ClipDistanceMESA";
+ this->single_component = this->array_index % 4;
+ this->array_index /= 4;
+ }
+
+ return true;
}
@@ -1500,6 +1518,8 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
return false;
if (x.is_array && x.array_index != y.array_index)
return false;
+ if (x.single_component != y.single_component)
+ return false;
return true;
}
@@ -1595,13 +1615,16 @@ tfeedback_decl::store(struct gl_shader_program *prog,
return false;
}
for (unsigned v = 0; v < this->matrix_columns; ++v) {
+ unsigned num_components =
+ this->single_component >= 0 ? 1 : this->vector_elements;
info->Outputs[info->NumOutputs].OutputRegister = this->location + v;
- info->Outputs[info->NumOutputs].NumComponents = this->vector_elements;
+ info->Outputs[info->NumOutputs].NumComponents = num_components;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
- info->Outputs[info->NumOutputs].ComponentOffset = 0;
+ info->Outputs[info->NumOutputs].ComponentOffset =
+ this->single_component >= 0 ? this->single_component : 0;
++info->NumOutputs;
- info->BufferStride[buffer] += this->vector_elements;
+ info->BufferStride[buffer] += num_components;
}
return true;
}
@@ -1615,12 +1638,12 @@ tfeedback_decl::store(struct gl_shader_program *prog,
* is returned.
*/
static bool
-parse_tfeedback_decls(struct gl_shader_program *prog, const void *mem_ctx,
- unsigned num_names, char **varying_names,
- tfeedback_decl *decls)
+parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, unsigned num_names,
+ char **varying_names, tfeedback_decl *decls)
{
for (unsigned i = 0; i < num_names; ++i) {
- if (!decls[i].init(prog, mem_ctx, varying_names[i]))
+ if (!decls[i].init(ctx, prog, mem_ctx, varying_names[i]))
return false;
/* From GL_EXT_transform_feedback:
* A program will fail to link if:
@@ -2183,7 +2206,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
prog->TransformFeedback.NumVarying);
- if (!parse_tfeedback_decls(prog, mem_ctx, num_tfeedback_decls,
+ if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
prog->TransformFeedback.VaryingNames,
tfeedback_decls))
goto done;
--
1.7.6.4
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