[Mesa-dev] Black window on Mesa 7.10
Lionel Landwerlin
lionel.g.landwerlin at linux.intel.com
Tue Feb 8 08:16:01 PST 2011
Hi all,
I just upgraded Mesa to the 7.10 version. Here is the glxinfo trace :
user at worky:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
GLX_INTEL_swap_event
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT
OpenGL version string: 2.1 Mesa 7.10
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_copy_buffer, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1,
GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_APPLE_object_purgeable,
GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,
GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,
GL_OES_EGL_image
32 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x9b 24 tc 0 24 0 r . . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x9c 24 tc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x9d 24 tc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x9e 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x9f 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xa0 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xa1 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xa2 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xa3 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xa4 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xa5 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xa6 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 0 0 0 Slow
0xa7 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xa8 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0xa9 24 dc 0 24 0 r . . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0xaa 24 dc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0xab 24 dc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0xac 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xad 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xae 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xaf 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xb0 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xb1 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0xb2 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xb3 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xb4 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0xb5 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 0 0 0 Slow
0xb6 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xb7 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x6a 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
48 GLXFBConfigs:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x6b 0 tc 0 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x6c 0 tc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x6d 0 tc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x6e 0 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x6f 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x70 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x71 0 tc 0 24 0 r . . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x72 0 tc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x73 0 tc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x74 0 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x75 0 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x76 0 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x77 0 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x78 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x79 0 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x7a 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x7b 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x7c 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x7d 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x7e 0 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x7f 0 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x80 0 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 0 0 0 Slow
0x81 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x82 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x83 0 dc 0 16 0 r . . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x84 0 dc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x85 0 dc 0 16 0 r y . 5 6 5 0 0 0 0 0 0 0 0 0 0 None
0x86 0 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x87 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x88 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x89 0 dc 0 24 0 r . . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x8a 0 dc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x8b 0 dc 0 24 0 r y . 8 8 8 0 0 0 0 0 0 0 0 0 0 None
0x8c 0 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x8d 0 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x8e 0 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x8f 0 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x90 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x91 0 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x92 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x93 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x94 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x95 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x96 0 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x97 0 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 0 0 None
0x98 0 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 0 0 0 Slow
0x99 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x9a 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
Ever since I can't see anything on the screen, even if the rendering
seems to be done. For instance glxgears as well as any other opengl app
displays just a black window, but still manages to compute framerate :
user at worky:~$ glxgears
10153 frames in 5.0 seconds = 2030.533 FPS
10694 frames in 5.0 seconds = 2138.651 FPS
10695 frames in 5.0 seconds = 2138.882 FPS
10914 frames in 5.0 seconds = 2182.691 FPS
10753 frames in 5.0 seconds = 2150.418 FPS
10654 frames in 5.0 seconds = 2130.680 FPS
10858 frames in 5.0 seconds = 2171.426 FPS
If I switch to the software x11 rendering, there is no display problem.
Any idea how to find the problem ?
Regards,
--
Lionel Landwerlin
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