[Mesa-dev] [PATCH 0/6] Mesa/Gallium vertex array state optimizations

Marek Olšák maraeo at gmail.com
Sat Feb 12 11:05:27 PST 2011


Hi,

this patch series optimizes vertex array state changes in Mesa/Gallium. The
problem with the vbo module and st/mesa is that it re-binds vertex arrays
every draw operation instead of only when they get changed by the
application, and this series aims to address that issue.

Some new issues arose during the implemention though:

1) The VBO module didn't notify the underlying driver when it was changing
buffer offsets and other vertex array properties. This is fixed in the 1st
patch.

2) If we do not re-bind vertex arrays every draw operation, we must assure
that the state is preserved after operations like glBlitFramebuffer. This is
resolved in the 3rd patch using cso_cache.

3) Unfortunately, user buffers must be mutable in order to prevent
re-binding vertex buffers because we have no way to know how large they are.
Instead, a new context hook has been added to Gallium called
'redefine_user_buffer', which notifies a driver that a subrange of a user
buffer should be reuploaded, and also redefines its size.

I've only tested softpipe and r300g and there were no regressions. r600g
should also work and Christopher told me his Nouveau drivers should be ready
for this series too.

Please review.

Marek Olšák (6):
      vbo: notify a driver that we change buffer offsets, strides, etc.
      vbo: bind arrays only when necessary
      gallium: always save and restore vertex buffers using cso_cache
      gallium: remove pipe_vertex_buffer::max_index
      st/mesa: set vertex arrays state only when necessary
      gallium: notify drivers about possible changes in user buffer contents

Best regards
Marek
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