[Mesa-dev] [PATCH] st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL

Keith Whitwell keithw at vmware.com
Tue Feb 22 03:03:40 PST 2011


Looks good Marek.

Keith

On Sun, 2011-02-20 at 16:52 +0100, Marek Olšák wrote:
> This fixes the game Tiny and Big.
> ---
>  src/mesa/state_tracker/st_cb_clear.c |   16 ++++++++++------
>  1 files changed, 10 insertions(+), 6 deletions(-)
> 
> diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
> index d81e554..0e0c432 100644
> --- a/src/mesa/state_tracker/st_cb_clear.c
> +++ b/src/mesa/state_tracker/st_cb_clear.c
> @@ -300,9 +300,11 @@ clear_with_quad(struct gl_context *ctx,
>     cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
>     cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
>  
> -   st_translate_color(ctx->Color.ClearColor,
> -                      ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
> -                      clearColor);
> +   if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
> +      st_translate_color(ctx->Color.ClearColor,
> +                         ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
> +                         clearColor);
> +   }
>  
>     /* draw quad matching scissor rect */
>     draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor);
> @@ -555,9 +557,11 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
>             ctx->DrawBuffer->Visual.stencilBits == 0))
>           clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
>  
> -      st_translate_color(ctx->Color.ClearColor,
> -                         ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
> -                         clearColor);
> +      if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
> +         st_translate_color(ctx->Color.ClearColor,
> +                            ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
> +                            clearColor);
> +      }
>  
>        st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
>                        ctx->Depth.Clear, ctx->Stencil.Clear);




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