[Mesa-dev] i915: Only invert wpos when rendering to the system framebuffer.
Henri Verbeet
hverbeet at gmail.com
Sat Feb 26 22:22:28 PST 2011
---
src/mesa/drivers/dri/i915/intel_tris.c | 22 +++++++++++++++-------
1 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index cf9291c..7bcb72f 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -490,6 +490,7 @@ static void
intel_wpos_triangle(struct intel_context *intel,
intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
{
+ const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
@@ -500,10 +501,11 @@ intel_wpos_triangle(struct intel_context *intel,
__memcpy(v1_wpos, v1, size);
__memcpy(v2_wpos, v2, size);
- v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height;
- v1_wpos[1] = -v1_wpos[1] + intel->ctx.DrawBuffer->Height;
- v2_wpos[1] = -v2_wpos[1] + intel->ctx.DrawBuffer->Height;
-
+ if (!fb->Name) {
+ v0_wpos[1] = -v0_wpos[1] + fb->Height;
+ v1_wpos[1] = -v1_wpos[1] + fb->Height;
+ v2_wpos[1] = -v2_wpos[1] + fb->Height;
+ }
intel_draw_triangle(intel, v0, v1, v2);
}
@@ -513,6 +515,7 @@ static void
intel_wpos_line(struct intel_context *intel,
intelVertexPtr v0, intelVertexPtr v1)
{
+ const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
@@ -521,8 +524,10 @@ intel_wpos_line(struct intel_context *intel,
__memcpy(v0_wpos, v0, size);
__memcpy(v1_wpos, v1, size);
- v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height;
- v1_wpos[1] = -v1_wpos[1] + intel->ctx.DrawBuffer->Height;
+ if (!fb->Name) {
+ v0_wpos[1] = -v0_wpos[1] + fb->Height;
+ v1_wpos[1] = -v1_wpos[1] + fb->Height;
+ }
intel_draw_line(intel, v0, v1);
}
@@ -531,12 +536,15 @@ intel_wpos_line(struct intel_context *intel,
static void
intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
{
+ const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
GLuint offset = intel->wpos_offset;
GLuint size = intel->wpos_size;
GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
__memcpy(v0_wpos, v0, size);
- v0_wpos[1] = -v0_wpos[1] + intel->ctx.DrawBuffer->Height;
+
+ if (!fb->Name)
+ v0_wpos[1] = -v0_wpos[1] + fb->Height;
intel_draw_point(intel, v0);
}
--
1.7.2.3
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