[Mesa-dev] [PATCH 1/9] mesa: Don't try to remove an internal shader_program from the hash.
Eric Anholt
eric at anholt.net
Wed Jan 12 14:04:51 PST 2011
It fails on assertions if the key isn't actually present.
---
src/mesa/main/shaderobj.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 647fd31..89d0f4d 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -72,7 +72,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
deleteFlag = (old->RefCount == 0);
if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ if (old->Name != 0)
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
ctx->Driver.DeleteShader(ctx, old);
}
@@ -213,7 +214,8 @@ _mesa_reference_shader_program(struct gl_context *ctx,
deleteFlag = (old->RefCount == 0);
if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ if (old->Name != 0)
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
ctx->Driver.DeleteShaderProgram(ctx, old);
}
--
1.7.2.3
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