[Mesa-dev] [RFC] GL fixed function fragment shaders

Ian Romanick idr at freedesktop.org
Thu Jan 13 13:46:17 PST 2011


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On 01/13/2011 08:45 AM, Lucas Stach wrote:
> If we have a reliable ARB shader to glsl ir coverter, we could just
> eliminate mesa ir from this chain.
> 
> So we should get either glsl->tgsi or arb->glsl->tgsi.

I had been working on that before our crunch to get Sandy Bridge support
finished.  I plan to resume in a week or so.  The work I did for
EXT_separate_shader_objects was to support compiling the assembly
shaders to GLSL IR.
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