[Mesa-dev] Mesa (master): glsl: Add semantic checks for precision qualifiers
Ian Romanick
idr at freedesktop.org
Mon Jan 17 12:36:16 PST 2011
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On 01/17/2011 10:21 AM, Chad Versace wrote:
> Module: Mesa
> Branch: master
> Commit: 889e1a5b6c6602198d649ea5881e0010dec575e9
> URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=889e1a5b6c6602198d649ea5881e0010dec575e9
>
> Author: Chad Versace <chad.versace at intel.com>
> Date: Sun Jan 16 22:38:45 2011 -0800
>
> glsl: Add semantic checks for precision qualifiers
>
> * Check that precision qualifiers only appear in language versions 1.00,
> 1.30, and later.
> * Check that precision qualifiers do not apply to bools and structs.
>
> Fixes the following Piglit tests:
> * spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
> * spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
> * spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
>
> ---
>
> src/glsl/ast_to_hir.cpp | 33 +++++++++++++++++++++++++++++++++
> 1 files changed, 33 insertions(+), 0 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 51bc8ec..764c549 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -2351,6 +2351,39 @@ ast_declarator_list::hir(exec_list *instructions,
> }
>
>
> + /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
> + */
> + if (this->type->specifier->precision != ast_precision_none
> + && state->language_version != 100
> + && state->language_version < 130) {
> +
> + _mesa_glsl_error(&loc, state,
> + "precision qualifiers are supported only in GLSL ES "
> + "1.00, and GLSL 1.30 and later");
> + }
> +
> +
> + /* Precision qualifiers do not apply to bools and structs.
> + *
> + * From section 4.5.2 of the GLSL 1.30 spec:
> + * "Any floating point or any integer declaration can have the type
> + * preceded by one of these precision qualifiers [...] Literal
> + * constants do not have precision qualifiers. Neither do Boolean
> + * variables.
> + */
> + if (this->type->specifier->precision != ast_precision_none
> + && this->type->specifier->type_specifier == ast_bool) {
Does this catch these cases:
highp bvec2 a;
highp bvec3 b;
highp bvec4 c;
> +
> + _mesa_glsl_error(&loc, state,
> + "preicion qualifiers do not apply to type bool");
^^^^^^^^ precision :)
> + }
> + if (this->type->specifier->precision != ast_precision_none
> + && this->type->specifier->structure != NULL) {
> +
> + _mesa_glsl_error(&loc, state,
> + "precision qualifiers do not apply to structures");
> + }
> +
> /* Process the initializer and add its instructions to a temporary
> * list. This list will be added to the instruction stream (below) after
> * the declaration is added. This is done because in some cases (such as
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