[Mesa-dev] [PATCH 3/3] glx: Fix leaks in DRISW screen creation error paths.
Henri Verbeet
hverbeet at gmail.com
Sat Jan 29 15:00:50 PST 2011
---
src/glx/drisw_glx.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/glx/drisw_glx.c b/src/glx/drisw_glx.c
index 237ce17..5c7f40c 100644
--- a/src/glx/drisw_glx.c
+++ b/src/glx/drisw_glx.c
@@ -452,8 +452,10 @@ driCreateScreen(int screen, struct glx_display *priv)
return NULL;
memset(psc, 0, sizeof *psc);
- if (!glx_screen_init(&psc->base, screen, priv))
- return NULL;
+ if (!glx_screen_init(&psc->base, screen, priv)) {
+ Xfree(psc);
+ return NULL;
+ }
psc->driver = driOpenSwrast();
if (psc->driver == NULL)
@@ -504,6 +506,7 @@ driCreateScreen(int screen, struct glx_display *priv)
handle_error:
if (psc->driver)
dlclose(psc->driver);
+ glx_screen_cleanup(&psc->base);
Xfree(psc);
ErrorMessageF("reverting to indirect rendering\n");
--
1.7.2.3
More information about the mesa-dev
mailing list