[Mesa-dev] [PATCH 2/2] egl_dri2: Adding swrast and refactoring

Feng, Haitao haitao.feng at intel.com
Sun Jan 30 00:20:38 PST 2011

Dear Mesa developers,

The second part of my patch is too big and is being held for the
approval from list moderator. So I gzip it and send it again.  Sorry for
the inconvience.

Those two patches will enable egl_dri2.so to load swrast_dri.so and we
could use software rendering for OpenGL ES1 and OpenGL ES2. This is
useful when there is no hardware dri2 driver, such as in VM.

I have tested all the demos/src/egl applications, including the eglkms,
gears for opengl, opengl es1 and opengl es2.

Beside the above, the software rendering could run the MeeGo handset UX
with OpenGL ES 2.0 both in chroot+Xephyr and Qemu.

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