[Mesa-dev] [PATCH] Gallium: fix buffer overflow
Jose Fonseca
jfonseca at vmware.com
Fri Jul 1 05:57:21 PDT 2011
I recall seeing this issue before, and I though we had fixed it by ensure the vertices are always padded to be multiple of four.. but I suspect it may have been for fetching indices, and not actual vertices.
So it looks good, but let me investigate a bit more.
Jose
----- Original Message -----
> This looks good to me -- Jose?
>
> Keith
>
> On Thu, 2011-06-30 at 03:33 +0100, Micael Dias wrote:
> > ---
> > src/gallium/auxiliary/draw/draw_llvm.c | 12 ++++++++++++
> > 1 files changed, 12 insertions(+), 0 deletions(-)
> >
> > diff --git a/src/gallium/auxiliary/draw/draw_llvm.c
> > b/src/gallium/auxiliary/draw/draw_llvm.c
> > index 56c26f5..19134f3 100644
> > --- a/src/gallium/auxiliary/draw/draw_llvm.c
> > +++ b/src/gallium/auxiliary/draw/draw_llvm.c
> > @@ -1163,6 +1163,7 @@ draw_llvm_generate(struct draw_llvm *llvm,
> > struct draw_llvm_variant *variant)
> > struct lp_build_loop_state lp_loop;
> > const int max_vertices = 4;
> > LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
> > + LLVMValueRef fetch_max;
> > void *code;
> > struct lp_build_sampler_soa *sampler = 0;
> > LLVMValueRef ret, ret_ptr;
> > @@ -1234,6 +1235,10 @@ draw_llvm_generate(struct draw_llvm *llvm,
> > struct draw_llvm_variant *variant)
> > draw_llvm_variant_key_samplers(&variant->key),
> > context_ptr);
> >
> > + fetch_max = LLVMBuildSub(builder, count,
> > + lp_build_const_int32(gallivm, 1),
> > + "fetch_max");
> > +
> > #if DEBUG_STORE
> > lp_build_printf(builder, "start = %d, end = %d, step = %d\n",
> > start, end, step);
> > @@ -1257,6 +1262,13 @@ draw_llvm_generate(struct draw_llvm *llvm,
> > struct draw_llvm_variant *variant)
> > builder,
> > lp_loop.counter,
> > lp_build_const_int32(gallivm, i), "");
> > + LLVMValueRef fetch_ptr;
> > +
> > + /* make sure we're not out of bounds which can happen
> > + * if fetch_count % 4 != 0, because on the last iteration
> > + * a few of the 4 vertex fetches will be out of bounds */
> > + true_index = lp_build_min(&bld, true_index, fetch_max);
> > +
> > for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
> > struct pipe_vertex_element *velem =
> > &draw->pt.vertex_element[j];
> > LLVMValueRef vb_index = lp_build_const_int32(gallivm,
> > velem->vertex_buffer_index);
>
>
>
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