[Mesa-dev] [PATCH 4/5] mesa: Fix a couple of TexEnv unit limits.
Ian Romanick
idr at freedesktop.org
Wed Jul 6 14:15:04 PDT 2011
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On 07/06/2011 01:33 PM, Henri Verbeet wrote:
> On 6 July 2011 22:03, Ian Romanick <idr at freedesktop.org> wrote:
>>> @@ -419,7 +419,7 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
>>> ASSERT_OUTSIDE_BEGIN_END(ctx);
>>>
>>> maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
>>> - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
>>> + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
>>
>> I'm not 100% sure that this is correct. Is there some spec language to
>> back this up? A test case?
>>
> Page 47 of the 2.1 spec (section 2.11.2, the bit about ActiveTexture()):
>
> "The active texture unit selector also selects the texture image
> unit accessed
> by commands involving texture image processing (section 3.8). Such commands
> include all variants of TexEnv (except for those controlling point
> sprite coordi-
> nate replacement), TexParameter, and TexImage commands, BindTexture, En-
> able/Disable for any texture target (e.g., TEXTURE_2D), and
> queries of all such
> state. If the texture image unit number corresponding to the
> current value of
> ACTIVE_TEXTURE is greater than or equal to the implementation-dependent con-
> stant MAX_COMBINED_TEXTURE_IMAGE_UNITS, the error INVALID_OPERATION is
> generated by any such command."
>
> There's a corresponding section in the ARB_vertex_shader spec.
Okay. That's convincing enough. :)
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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