[Mesa-dev] robust-tarballs branch (Was: Error building on Windows with SCons)
Jose Fonseca
jfonseca at vmware.com
Sat Jul 9 06:03:23 PDT 2011
I heard no concerns so I went ahead and made a branch where:
- I removed GLUT
- derived Mesa tarballs' file list from git ls-files.
http://cgit.freedesktop.org/mesa/mesa/log/?h=robust-tarballs
I've confirmed that both automake and scons+crossmingw32 build correctly on Linux.
I'd like to merge to main if there are no objections.
Concerning GLUT, we can make a separate branch/repos with just its source code if anybody sees value on it. ?
Jose
----- Original Message -----
> Probably it's missing the .def files too...
>
> I think that instead of manually listing source files in
> mesa/Makefile we should invoke 'git ls-files' (and maybe manually
> list any exclusions).
>
> Splitting out Mesa GLUT from the source tree would make things much
> easier. Which is probably a sensible thing to do anyway, given that
> there are no glut dependencies in Mesa, and most people are using
> freeglut anyway.
>
> Would anybody see any problem with that?
>
> Jose
>
> ----- Original Message -----
> > Hi There, Im trying to build Mesa so we can distribute it with
> > Blender3D on Windows (we already do this on Linux).
> >
> > But I have have been unsable to build mesa 7.10.3
> > (Latest MingW XP, tested python 2.5, 2.7)
> >
> > Simply running 'm;\python25\Scripts\scons.bat'
> > I always get this error:
> > # --- snip
> > scons: Reading SConscript files ...
> >
> > scons: warning: Ignoring missing SConscript
> > 'build\windows-x86-debug\glut\glx\SConscript'
> > File "M:\Mesa-7.10.3\src\SConscript", line 13, in <module>
> > warning: LLVM disabled: not building llvmpipe
> > scons: done reading SConscript files.
> > scons: Building targets ...
> > scons: ***
> > [build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll]
> > Source `src\gallium\state_trackers\wgl\opengl32.def' not found,
> > needed
> > by target
> > `build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll'.
> > scons: building terminated because of errors.
> > # --- snip
> >
> > So I copied: src\mesa\drivers\windows\gldirect\opengl32.def
> >
> > But then I get this error:
> >
> > # --- snip
> > scons: Reading SConscript files ...
> > warning: LLVM disabled: not building llvmpipe
> > scons: done reading SConscript files.
> > scons: Building targets ...
> > link /nologo /fixed:no /incremental:no /dll
> > /out:build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.dll
> > build\windows-x86-debug\gallium\state_trackers\wgl\wgl.lib
> > build\windows-x86-debug\gallium\winsys\sw\gdi\ws_gdi.lib
> > build\windows-x86-debug\mapi\glapi\glapi.lib
> > build\windows-x86-debug\mesa\mesa.lib
> > build\windows-x86-debug\gallium\drivers\softpipe\softpipe.lib
> > build\windows-x86-debug\gallium\drivers\trace\trace.lib
> > build\windows-x86-debug\gallium\drivers\rbug\rbug.lib
> > build\windows-x86-debug\gallium\auxiliary\gallium.lib
> > build\windows-x86-debug\glsl\glsl.lib gdi32.lib user32.lib
> > kernel32.lib ws2_32.lib
> > /PDB:build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.pdb
> > /DEBUG
> > build\windows-x86-debug\gallium\targets\libgl-gdi\libgl_gdi.obj
> > /def:src\gallium\state_trackers\wgl\opengl32.def
> > src\gallium\state_trackers\wgl\opengl32.def(37) : warning LNK4017:
> > DESCRIPTION statement not supported for the target platform;
> > ignored
> > opengl32.def : error LNK2001: unresolved external symbol
> > glColorSubTableEXT
> > build\windows-x86-debug\gallium\targets\libgl-gdi\opengl32.lib :
> > fatal
> > error LNK1120: 1 unresolved externals
> > scons: building terminated because of errors.
> > # --- snip
> >
> >
> > Any hints on how to resolve these problems?
> >
> >
> > --
> > - Campbell
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
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