[Mesa-dev] [PATCH] linker: Only over-ride built-ins when a prototype has been seen
Ian Romanick
idr at freedesktop.org
Mon Jul 11 10:50:05 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
The GLSL spec says:
"If a built-in function is redeclared in a shader (i.e., a
prototype is visible) before a call to it, then the linker will
only attempt to resolve that call within the set of shaders that
are linked with it."
This patch enforces this behavior. When a function call is processed
a flag is set in the ir_call to indicate whether the previously seen
prototype is the built-in or not. At link time a call will only bind
to an instance of a function that matches the "want built-in" setting
in the ir_call.
This has the odd side effect that first call to abs() in the shader
below will call the built-in and the second will not:
float foo(float x) { return abs(x); }
float abs(float x) { return -x; }
float bar(float x) { return abs(x); }
This seems insane, but it matches what the spec says.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
---
src/glsl/ir.h | 4 ++++
src/glsl/link_functions.cpp | 22 +++++++++++++++++-----
2 files changed, 21 insertions(+), 5 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 42a3936..80ad3dd 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -991,6 +991,7 @@ public:
assert(callee->return_type != NULL);
type = callee->return_type;
actual_parameters->move_nodes_to(& this->actual_parameters);
+ this->use_builtin = callee->is_builtin;
}
virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;
@@ -1054,6 +1055,9 @@ public:
/* List of ir_rvalue of paramaters passed in this call. */
exec_list actual_parameters;
+ /** Should this call only bind to a built-in function? */
+ bool use_builtin;
+
private:
ir_call()
: callee(NULL)
diff --git a/src/glsl/link_functions.cpp b/src/glsl/link_functions.cpp
index ae8818b..7ba760d 100644
--- a/src/glsl/link_functions.cpp
+++ b/src/glsl/link_functions.cpp
@@ -31,7 +31,8 @@
static ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders);
+ gl_shader **shader_list, unsigned num_shaders,
+ bool use_builtin);
class call_link_visitor : public ir_hierarchical_visitor {
public:
@@ -75,7 +76,8 @@ public:
* final linked shader. If it does, use it as the target of the call.
*/
ir_function_signature *sig =
- find_matching_signature(name, &callee->parameters, &linked, 1);
+ find_matching_signature(name, &callee->parameters, &linked, 1,
+ ir->use_builtin);
if (sig != NULL) {
ir->set_callee(sig);
return visit_continue;
@@ -85,7 +87,7 @@ public:
* linked. If it's not found there, return an error.
*/
sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
- num_shaders);
+ num_shaders, ir->use_builtin);
if (sig == NULL) {
/* FINISHME: Log the full signature of unresolved function.
*/
@@ -110,7 +112,9 @@ public:
ir_function_signature *linked_sig =
f->exact_matching_signature(&callee->parameters);
- if (linked_sig == NULL) {
+ if ((linked_sig == NULL)
+ || ((linked_sig != NULL)
+ && (linked_sig->is_builtin != ir->use_builtin))) {
linked_sig = new(linked) ir_function_signature(callee->return_type);
f->add_signature(linked_sig);
}
@@ -241,7 +245,8 @@ private:
*/
ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
- gl_shader **shader_list, unsigned num_shaders)
+ gl_shader **shader_list, unsigned num_shaders,
+ bool use_builtin)
{
for (unsigned i = 0; i < num_shaders; i++) {
ir_function *const f = shader_list[i]->symbols->get_function(name);
@@ -254,6 +259,13 @@ find_matching_signature(const char *name, const exec_list *actual_parameters,
if ((sig == NULL) || !sig->is_defined)
continue;
+ /* If this function expects to bind to a built-in function and the
+ * signature that we found isn't a built-in, keep looking. Also keep
+ * looking if we expect a non-built-in but found a built-in.
+ */
+ if (use_builtin != sig->is_builtin)
+ continue;
+
return sig;
}
--
1.7.4.4
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