[Mesa-dev] [PATCH 1/2] st/mesa: derive a stencil sampler format from the actual texture format
Marek Olšák
maraeo at gmail.com
Mon Jul 11 13:33:08 PDT 2011
---
src/mesa/state_tracker/st_cb_drawpixels.c | 70 +++++++++++------------------
1 files changed, 26 insertions(+), 44 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index dca3324..f25656a 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -273,26 +273,6 @@ make_passthrough_vertex_shader(struct st_context *st,
/**
- * Return a texture base format for drawing/copying an image
- * of the given format.
- */
-static GLenum
-base_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL:
- return GL_DEPTH_STENCIL;
- case GL_STENCIL_INDEX:
- return GL_STENCIL_INDEX;
- default:
- return GL_RGBA;
- }
-}
-
-
-/**
* Return a texture internalFormat for drawing/copying an image
* of the given format and type.
*/
@@ -999,7 +979,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
struct pipe_sampler_view *sv[2];
int num_sampler_view = 1;
- enum pipe_format stencil_format = PIPE_FORMAT_NONE;
struct st_fp_variant *fpv;
if (format == GL_DEPTH_STENCIL)
@@ -1014,28 +993,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
/* can we write to stencil if not fallback */
if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
goto stencil_fallback;
-
- tex_format = st_choose_format(st->pipe->screen, base_format(format),
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D,
- 0, PIPE_BIND_SAMPLER_VIEW);
-
- switch (tex_format) {
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- stencil_format = PIPE_FORMAT_X24S8_USCALED;
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- stencil_format = PIPE_FORMAT_S8X24_USCALED;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
- stencil_format = PIPE_FORMAT_X32_S8X24_USCALED;
- break;
- case PIPE_FORMAT_S8_USCALED:
- stencil_format = PIPE_FORMAT_S8_USCALED;
- break;
- default:
- goto stencil_fallback;
- }
}
/* Mesa state should be up to date by now */
@@ -1080,7 +1037,32 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
sv[0] = st_create_texture_sampler_view(st->pipe, pt);
if (sv[0]) {
- if (write_stencil) {
+ /* Create a second sampler view to read stencil.
+ * The stencil is written using the shader stencil export
+ * functionality. */
+ if (write_stencil) {
+ enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+
+ switch (pt->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_X24S8_USCALED:
+ stencil_format = PIPE_FORMAT_X24S8_USCALED;
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8X24_USCALED:
+ stencil_format = PIPE_FORMAT_S8X24_USCALED;
+ break;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+ case PIPE_FORMAT_X32_S8X24_USCALED:
+ stencil_format = PIPE_FORMAT_X32_S8X24_USCALED;
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ stencil_format = PIPE_FORMAT_S8_USCALED;
+ break;
+ default:
+ assert(0);
+ }
+
sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
stencil_format);
num_sampler_view++;
--
1.7.4.1
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