[Mesa-dev] [PATCH] st/mesa: choose a matching depth internal format for DrawPixels
Brian Paul
brianp at vmware.com
Mon Jul 11 16:23:30 PDT 2011
On 07/11/2011 03:54 PM, Marek Olšák wrote:
> This makes it easier to hit the fast path and get a float format
> when we ask for it.
> ---
> src/mesa/state_tracker/st_cb_drawpixels.c | 29 +++++++++++++++++++++++++++--
> 1 files changed, 27 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
> index d3e6aef..1d908c0 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -281,11 +281,36 @@ internal_format(struct gl_context *ctx, GLenum format, GLenum type)
> {
> switch (format) {
> case GL_DEPTH_COMPONENT:
> - return GL_DEPTH_COMPONENT;
> + switch (type) {
> + case GL_UNSIGNED_SHORT:
> + return GL_DEPTH_COMPONENT16;
> +
> + case GL_UNSIGNED_INT:
> + return GL_DEPTH_COMPONENT32;
> +
> + case GL_FLOAT:
> + if (ctx->Extensions.ARB_depth_buffer_float)
> + return GL_DEPTH_COMPONENT32F;
> + else
> + return GL_DEPTH_COMPONENT;
> +
> + default:
> + return GL_DEPTH_COMPONENT;
> + }
> +
> case GL_DEPTH_STENCIL:
> - return GL_DEPTH_STENCIL;
> + switch (type) {
> + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> + return GL_DEPTH32F_STENCIL8;
> +
> + case GL_UNSIGNED_INT_24_8:
> + default:
> + return GL_DEPTH24_STENCIL8;
> + }
> +
> case GL_STENCIL_INDEX:
> return GL_STENCIL_INDEX;
> +
> default:
> if (_mesa_is_integer_format(format)) {
> switch (type) {
Reviewed-by: Brian Paul <brianp at vmware.com>
More information about the mesa-dev
mailing list