[Mesa-dev] [PATCH] gallium/vl: remove unused vertex shader inputs
Marek Olšák
maraeo at gmail.com
Fri Jul 15 13:32:57 PDT 2011
Christian,
I have also noticed create_ref_vert_shader doesn't write the vertex
position, which might lead to undefined rendering.
---
src/gallium/auxiliary/vl/vl_idct.c | 3 +--
src/gallium/auxiliary/vl/vl_mc.c | 3 +--
2 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index 645d06a..ad78614 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -143,7 +143,7 @@ static void *
create_mismatch_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
- struct ureg_src vrect, vpos;
+ struct ureg_src vpos;
struct ureg_src scale;
struct ureg_dst t_tex;
struct ureg_dst o_vpos, o_addr[2];
@@ -152,7 +152,6 @@ create_mismatch_vert_shader(struct vl_idct *idct)
if (!shader)
return NULL;
- vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
t_tex = ureg_DECL_temporary(shader);
diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c
index bd05205..2606abf 100644
--- a/src/gallium/auxiliary/vl/vl_mc.c
+++ b/src/gallium/auxiliary/vl/vl_mc.c
@@ -103,7 +103,7 @@ create_ref_vert_shader(struct vl_mc *r)
{
struct ureg_program *shader;
struct ureg_src mv_scale;
- struct ureg_src vrect, vmv[2];
+ struct ureg_src vmv[2];
struct ureg_dst t_vpos;
struct ureg_dst o_vpos, o_vmv[2];
unsigned i;
@@ -112,7 +112,6 @@ create_ref_vert_shader(struct vl_mc *r)
if (!shader)
return NULL;
- vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
--
1.7.4.1
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